Staredit Network > Forums > SC2 Assistance > Topic: Removing Auto-Acquire and Run When Attacked
Removing Auto-Acquire and Run When Attacked
May 18 2010, 6:22 pm
By: 13Stallion  

May 18 2010, 6:22 pm 13Stallion Post #1



I'm curious if anyone knows how to:

Prevent a unit from both auto-acquiring targets AND prevent him from running when he is attacked

-I found out how to prevent auto acquiring of targets by changing acquire setting to passive, but the unit now runs when attacked, I'm looking for a way to do both so that he still can attack via right-click, a+click, etc... but so that he won't run away when a unit hits him and he isn't attacking.

EDIT: FIXED
-Under the "move" ability I set "flee time" and "flee range" to 0, this fixed the problem.

Post has been edited 1 time(s), last time on May 18 2010, 6:36 pm by 13Stallion.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:18 pm]
IskatuMesk -- :wob:
[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
Please log in to shout.


Members Online: Moose