Staredit Network > Forums > SC2 Assistance > Topic: Removing Auto-Acquire and Run When Attacked
Removing Auto-Acquire and Run When Attacked
May 18 2010, 6:22 pm
By: 13Stallion  

May 18 2010, 6:22 pm 13Stallion Post #1



I'm curious if anyone knows how to:

Prevent a unit from both auto-acquiring targets AND prevent him from running when he is attacked

-I found out how to prevent auto acquiring of targets by changing acquire setting to passive, but the unit now runs when attacked, I'm looking for a way to do both so that he still can attack via right-click, a+click, etc... but so that he won't run away when a unit hits him and he isn't attacking.

EDIT: FIXED
-Under the "move" ability I set "flee time" and "flee range" to 0, this fixed the problem.

Post has been edited 1 time(s), last time on May 18 2010, 6:36 pm by 13Stallion.



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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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