Staredit Network > Forums > SC2 Melee > Topic: 4 way Tournament
4 way Tournament
May 16 2010, 6:14 am
By: PunWisp  

May 16 2010, 6:14 am PunWisp Post #1



This map is my first COMPLETE melee map. With altered resources, since we know they die fast, so this can be designed for games to last long

I believe normal minerals have 3k minerals (Doubled) Rich are normal, and vespene is 3500 (1000 more), rich is normal.

You can do teams, but this is meant to be played ffa style. I can't remember exactly (I uploaded this map over week ago, sent it to a friend on the helper) I believe by default you start at the bottom left, and 1 of each race computer at the other corners. (Tell me, if so I can update this thread with one thats normal melee).


Anyway, on this map, the only expansions are a rich minerals/gas on each side of the map, with 2 entrances, both blocked. Each player starts at a corner on a map, resource organization is all vertical, so to speak, hope you like that setup xD.

In most maps I doodle alot, this was my attempt at making a regular melee map (Kinda, modified resources, but I can make a normal version if you guys like)

Attachments:
4 Way Tournament FFA.SC2Map
Hits: 1 Size: 834.95kb



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May 16 2010, 1:20 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Hi, I moved your topic here because it's a melee map.

I would say that the right lowest position is the best.
The path to the expansion is shortest and colossus can't sneak inside the base easily.
East expansion has 9 fields, left expansion has 8 ones...
West, north base is much bigger than the other bases...

Try to create more equal conditions for every start position.




May 16 2010, 2:38 pm PunWisp Post #3



-Fixed the west Expansion mineral count (9 to 8).
-Made various terrain addition, primarily doodads.
-Modified starting zones, make them seem more equal.
-Modified east expansion size, making it a bit smaller.
-Changed normal minerals from 3000 to 2000.
-Changed Rich Minerals from 2000 to 3000.
-Changed Normal Vespene from 3500 to 3000.
-Changed Rich Vespene from 3000 to 3500.

Attachments:
4 Way Tournament FFA V.2.SC2Map
Hits: 2 Size: 836.42kb



None.

May 17 2010, 1:25 am Valug Post #4



http://www.staredit.net/valug/Starcraft II Maps/4waytournamentffa.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(272846054)" id="image_clickable_272846054" class="image_clickable">

Mains are too small. There is no natural, which is pretty important for zerg, since one base play is generally all-in and standard zerg play usually involves an expansion either early or somewhat early, usually before 20 food.

Each base has an area that's harassable for reapers/colassi, but the 5 o'clock base has his faced a different way then all the others, making his base a little more protected as the others.

The right gold expansion is not as safe as the left, since one of the ramps is facing towards the middle. Also, I think 2 sets of rocks to kill to get the gold is a little overkill, especially since of the lack of expansions on the map.



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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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