Help?
May 9 2010, 9:05 pm
By: Fallen  

May 9 2010, 9:05 pm Fallen Post #1



It is extremely obvious that i need to do external 3d models to implement them into SC2, so how do i change what the actual unit looks like?
They really need to release tutorials on this, it is sooo freaking large.



None.

May 9 2010, 10:02 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

An actor links itself to a model and a unit. The unit token is on top of the main edit field on the right side.

btw, help is a bad name that usually makes your topic to be locked. I suggest a change to a name that is related to your problem...




May 10 2010, 3:17 am Jack Post #3

>be faceless void >mfw I have no face

Currently there is a geometry and material exporter for 3d studio max. It's highly limited though, as it doesn't export animations yet. That makes it near-useless. I'm also trying to get one made for blender.

Please rename your topic with a more descriptive name, or I will lock it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
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