Staredit Network > Forums > SC2 Assistance > Topic: Problems with attacking
Problems with attacking
May 8 2010, 10:30 pm
By: Lazy  

May 8 2010, 10:30 pm Lazy Post #1



I finally completed a simple map (attached below), but there are some things I can't figure out. When you play it and try to attack certain units; your unit sometimes doesn't attack. It will just stay still. Then on other units, such as the Reaper; it will just run away unless you move right up to it and click attack before it attacks you.

So my questions are:
1. How do I fix the problem above?
2. How do I make it so your character doesn't run away when it is attacked first? I just want it to stand still until you tell it to attack or move.

Any help would be appreciated! Thank You! :)

Attachments:
Key Movement.SC2Map
Hits: 4 Size: 160.81kb



None.

May 10 2010, 2:36 am Forsaken Archer Post #2



Field Dark Templar
Abilities - Response No Response

Stop him from running away.

I didn't see anything wrong with the attacking.



None.

May 10 2010, 4:11 am Lazy Post #3



Thanks! Yea the problem with attacking went away after I changed it to No Response.

^^



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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