Staredit Network > Forums > SC2 General Discussion > Topic: Korean Tohou Already on starcraft :O
Korean Tohou Already on starcraft :O
May 7 2010, 12:15 am
By: Tempz  

May 7 2010, 12:15 am Tempz Post #1



Even though its just 2 playable character, only using thors as ships its still as epic as the regular Touhou, video has map and explains alot just watch ;O
http://www.youtube.com/watch?v=ah3XmjlhgJw

If you don't know what touhou project is
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Post has been edited 6 time(s), last time on May 8 2010, 6:32 pm by Tempz.



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May 7 2010, 12:53 am EzTerix Post #2



I could not play that map simply for the fact I suck really bad at them xD
Looks really cool though ^_^

Anyway wow just shows how expansive the sc2 map maker is =)



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May 7 2010, 1:00 am Cinolt Post #3



Towhow FTW



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May 7 2010, 1:00 am Swampfox Post #4



Yea, that game looks fantastic. And I thought THAT looked hard.... So I'm like, "Hmmm, what the hell is Touhou?" and after taking a look at this video, I almost crapped my pants.

I hope those crazy Asians will be able to completely capture the feel of that game with the release of SC2 and the complete editor.



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May 7 2010, 7:13 pm Tempz Post #5



Thank god I'm part Asian :-_-:
So this is like space invaders to me ;O



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May 7 2010, 9:46 pm Centreri Post #6

Relatively ancient and inactive

That looks very uninteresting, actually. Well, ports are always easiest, hope they start making originals soon. :D



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May 7 2010, 11:15 pm Zhuinden Post #7



This is pretty damn cool.



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May 7 2010, 11:36 pm Tempz Post #8



I hope i can make a similar game in the future...



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May 8 2010, 5:09 am HailFire Post #9



Cleared it on my first try. :bleh:

It's actually pretty damn close to the actual series, though; the Galaxy editor can produce some really amazing shit in just a couple hours. Just wait until they refine it and add more than one boss/level.

Main complaints:
-the controls were a little sluggish (particularly apparent on Aya (third character, camera button)- her attack also felt pretty clunky, compared to the original)
-no alpha channel on Reimu's (right selection, blue homing bullets) shots- it's really hard to dodge things if you can't see them through your own bullets
-invincibility frames being represented by the character blinking in and out is rather disorienting (esp. when you get teleported back to the center of the screen when you die)- could use some alpha channel there too (cloaking?)

Oh, also, Touhou is Japanese (just to clarify, since you probably meant the map was made by a korean)



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May 8 2010, 6:34 pm Tempz Post #10



Finally another epic uber Touhou thing, and yes i know Touhou is Japanese (now :-_-:)

Wait til someone makes a transparent invinc ;O



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May 10 2010, 2:51 pm youarenotworthy Post #11



Didn't this game come out in the 70's already? (I know it did, this is clearly a remake of the type: Space Invaders)

Anyway, it looks like one of the most boring games ever made. I'm so glad I was born in the 90's, the dawning age of decent video games.



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May 10 2010, 7:54 pm Tharuk Zhal Omaenha Post #12



Galaga ftw.



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May 10 2010, 8:14 pm Tempz Post #13



:O this also got onto a reputable site



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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