Staredit Network > Forums > SC2 Assistance > Topic: Ground-only map reveal
Ground-only map reveal
May 2 2010, 8:30 pm
By: youarenotworthy  

May 2 2010, 8:30 pm youarenotworthy Post #1



I'm making an RPG in which I have completely disabled warm prisms in buildings as 'lights'.

Is there any way I use these or any other mechanic to reveal sight of only the lower ground, but not middle ground or higher ground? (As if it were just a ground unit sitting there opposed to a warp prism)

EDIT: I figured it out. If anybody else needs this information, in the data section, all units have a property called Vision Height. Simply change this to whatever you need.

Post has been edited 1 time(s), last time on May 2 2010, 10:12 pm by youarenotworthy.



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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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