Staredit Network > Forums > Modding Assistance > Topic: Starcraft Minimap / Bottom Bar modding
Starcraft Minimap / Bottom Bar modding
Apr 28 2010, 3:37 pm
By: starhorn  

Apr 28 2010, 3:37 pm starhorn Post #1



Hello,

I am looking for a way to customize the minimap / navbar / bottom toolbar (not sure what you call it) on the Starcraft 1 interface

Does anyone know a way to do this?

At the very least, I'd like to be able to change the colors of the minimap as well as the colors of the alerts, so that alerts are invisible (alternatively, does anybody know of a way to get rid of the alerts?)

Ideally, I'd love to be able to completely remove the minimap, and customize features of the bottom toolbar

Thanks in advance for ideas / recommendations!



None.

Apr 29 2010, 10:27 am ForTheSwarm Post #2



I think rez\minimap.bin and rez\gamemenu.bin are the files you need to modify. Extract them from Stardat.mpq with any winmpq or pympq, then edit them with binedit or something.



None.

Apr 29 2010, 11:42 pm Heinermann Post #3

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Don't forget that resizing the UI won't reveal any more of the map (game screen is fixed 640x400). The UI is composed of several parts: The minimap, the buttons, the portrait, the Menu button, and the stat data (unit stats, wireframe, progress). Each of these has its own BIN file.

If by alerts you mean the minimap ping, there is a GRP graphic somewhere in the MPQ file. Many UI elements also have additional GRPs associated with them as well.

I'm not really a modder, so I appologize for not providing much detail.




May 7 2010, 11:45 pm Adeon Post #4



This is interesting. But once you modify it, it's necessary to make a custom patch, right? :ermm:



None.

May 10 2010, 1:09 am ForTheSwarm Post #5



Yeah, you'll need to make a mod in order to make your changes work. Although in this case, since it's just a graphics change, it SHOULD work on b.net, even with others without the mod. I could be wrong, though.



None.

May 12 2010, 12:24 am Heinermann Post #6

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Yes, it should.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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