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... Maybe



While the high yields are easy to get to, they are also far enough away from the mains that they can be hard to react to if they get hit. Since high yields only last five minutes anyway, I was thinking of putting two patches in the middle just to encourage people to use the middle of the map more and provide a good spot of contention. There are rocks blocking the back doors in all the entrances so it's not like its impossible to defend. I personally think that most of these maps don't have enough ramps anyway, but welcome to SCII I guess. Yes I do know that the left path is shorter than the right. By the time I noticed that though, it was already to a stage of completeness where I didn't want to jick with it at the time. These are WIPs, and of course, still subject to change. 
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
Ultraviolet -- Symmetry
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
RIVE,
DarkenedFantasies,
O)FaRTy1billion[MM]