Staredit Network > Forums > Modding Assistance > Topic: Norton deleting my mods
Norton deleting my mods
Mar 31 2010, 10:41 pm
By: Symmetry  

Mar 31 2010, 10:41 pm Symmetry Post #1

Dungeon Master

Title says it all, really. I create mods with DatEdit, and when I try to run them Norton 360 claims that they're a massive security risk and deletes them. It gives absolutely no reason for deleting them. Has anyone else ever had this problem? I'm fucking pissed off about this. Fuck.

Also, I have to go right now so I don't have time to figure this out: I can't seem to make larva morph into larva. I'm guessing it's because they don't have an init animation or some bullshit like that but if someone could figure it out for me I'd appreciate it a lot.



:voy: :jaff: :voy: :jaff:

Apr 1 2010, 12:40 am DavidJCobb Post #2



No, but my friend's computer got totally raped by Norton after he deleted his collection of 1500 viruses, but left them in the Recycle Bin. (Viruses to infect others with, not viruses he was infected with.) Norton tends to... overreact.

My advice? Ditch Norton, get something better.



None.

Apr 2 2010, 12:34 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Isn't Norton supposed to be really bad? I've heard that you'd be better off not having an antivirus program. :O




Apr 2 2010, 6:49 am ProtoTank Post #4



Norton is actually very powerful. The problem is, its unbearably powerful. It spends tons of resources on its "watchdog" tasks and it is very strict about programs that you run, and their access. In my opinion (I have had Norton for a year, just got rid of it) Norton is a boat anchor, and you are better off using something less severe. I mean, how often do you come into contact with malicious software? I have found that for me, its about 1/5000 browsed websites. I anticipate that any anti-virus will do that job. (Thats just me. If you are looking up CP on Russian websites or something, use norton.)



I'm only here because they patched SC1 and made it free.

Apr 2 2010, 7:25 pm Phobos Post #5

Are you sure about that?

1 program: Nod32



this is signature

Apr 2 2010, 9:14 pm Symmetry Post #6

Dungeon Master

Quote from Symmetry
Also, I have to go right now so I don't have time to figure this out: I can't seem to make larva morph into larva. I'm guessing it's because they don't have an init animation or some bullshit like that but if someone could figure it out for me I'd appreciate it a lot.

I fixed this part. The other problem is still annoying though.



:voy: :jaff: :voy: :jaff:

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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