Staredit Network > Forums > Games > Topic: RUSE Beta
RUSE Beta
Mar 24 2010, 1:05 am
By: FatalException  

Mar 24 2010, 1:05 am FatalException Post #1



Anyone heard of this? It's an RTS that's currently in open-beta on Steam. It's World-War II, and the main draw of this game is that you can use all kinds of deceptive tactics (i.e. fake buildings and units to make you look stronger, radio silence to hide all of your units from the map) that were actually used in WWII.

Personally, I think it sucks. The idea behind the ruses is cool, and could be interesting, but they way the game as a whole works is terrible. You can only afford a very small amount of real units, it seems that nothing has health bars (correct me if I'm wrong and just managed to somehow not find them), you do everything with left click and your units deselect right after you give them orders, and pretty much EVERYTHING in this game moves at a snail's pace. Any other opinions on the game?



None.

Mar 24 2010, 9:59 am Zycorax Post #2

Grand Moderator of the Games Forum

I played three games on the beta, whereas I only completed one. It was simply just boring. The AI on my units seemed poor (oh noes, we're under fire! Let's just stand here and don't fire back! Screw the commander, we'll stay here till we panic!) and everything went so sloooow.




Mar 24 2010, 1:52 pm KrayZee Post #3



RUSE does have a nice view of battles when you zoom in.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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