Staredit Network > Forums > SC1 Terrain > Topic: Crystal Valley
Crystal Valley
Mar 20 2010, 11:26 pm
By: payne
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Apr 13 2010, 3:55 am payne Post #41

:payne:

Quote from CecilSunkure
Quote from payne
Great concept, Cecil. I might use it =)
You definitely should; I plan to as well.
Only problem was the accuracy of it. It'd hurt me only when I was at the bottom of the mineral patch :O
Was this intended?



None.

Apr 13 2010, 4:17 pm CecilSunkure Post #42



Yeah actually it was. I made the location on the high templar specifically that height, so that each crystal would behave slightly different. You can just increase the size of the location on the templar, or use a unit that has their collision box centered near the center of the unit. Either will make things work how you want.



None.

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[01:57 am]
Symmetry -- :farty: Y
[01:34 am]
Moose -- Y :farty:
[01:21 am]
lil-Inferno -- FAAAAAAAART
[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
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