Staredit Network > Forums > SC2 General Discussion > Topic: Galaxy API Documentation and Map Editor here
Galaxy API Documentation and Map Editor here
Mar 20 2010, 10:38 am
By: Sixen  

Mar 20 2010, 10:38 am Sixen Post #1



Yup, that's correct! Interested in learning about or furthering SC2 Map making? Myself and a few others over at Curse's new Mapping website, http://www.sc2mapster.com, have a ton of the Galaxy API documented as well as some XML Modding documentation. In addition, we have quite a few projects that have already begun. As of right now, Mapster has achieved a few "world firsts", if you will.

Currently, Mapster is the first and only website to offer a Custom Tower Defense Map, created by our very own.
http://sc2mapster.com/maps/mapster-td/

We also have the first and only Custom Tileset (courtesy of Corbo):
http://sc2mapster.com/assets/coastal-tileset/

Now on to what most of you are probably looking here for; the Map Editor. Our Editor, dubbed MilkyWayEdit, can do the following:

* Edit all Map Info/settings including Player Info (race, position, color)
* Edit Galaxy files
* Edit all GameData XML files
* Place and edit Units
* View 3D Unit-Models

You can view it in action here.


If you're interested, join us in the Mapster Forums or on IRC at chat.freenode.net:6667 #sc2mapster.

Post has been edited 1 time(s), last time on Mar 20 2010, 10:54 am by Sixen.



None.

Mar 20 2010, 7:15 pm Gigins Post #2



Corbo made a custom tileset before. So this is not the first and only. :P



None.

Mar 20 2010, 7:46 pm Jack Post #3

>be faceless void >mfw I have no face

Quote from Gigins
Corbo made a custom tileset before. So this is not the first and only. :P
Their tileset IS corbo's ;o

So has the model format been cracked?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 20 2010, 9:07 pm DavidJCobb Post #4



Quote from Gigins
Corbo made a custom tileset before. So this is not the first and only. :P
Quote from Sixen
We also have the first and only Custom Tileset (courtesy of Corbo):




None.

Mar 20 2010, 9:32 pm Sixen Post #5



Quote from Jack
Quote from Gigins
Corbo made a custom tileset before. So this is not the first and only. :P
Their tileset IS corbo's ;o

So has the model format been cracked?

Model as in Unit Models (m3), or were you referring to Terrain (dds)?



None.

Mar 20 2010, 9:41 pm Corbo Post #6

ALL PRAISE YOUR SUPREME LORD CORBO

You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.



fuck you all

Mar 20 2010, 10:41 pm Jack Post #7

>be faceless void >mfw I have no face

Quote from Corbo
You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.
I thought the cliff piece was blizzard's :O

@sixen, m3. Dds is just Direct Draw Surface or whatever, there's been converters for that before SC2.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 20 2010, 11:39 pm Sixen Post #8



Quote from Jack
Quote from Corbo
You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.
I thought the cliff piece was blizzard's :O

@sixen, m3. Dds is just Direct Draw Surface or whatever, there's been converters for that before SC2.
Ah, gotcha. Yeah, a guy named dot.qwerty is doing some m3 work, who's also just joined us in the Mapster IRC if you want to talk to him. He has a google code page:
http://code.google.com/p/libm3/



None.

Mar 24 2010, 8:32 am Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)

You guys are legends.




Mar 28 2010, 9:04 am Sixen Post #10



Quote from name:private_parts
You guys are legends.
We try, <3.



None.

Apr 6 2010, 7:13 pm Heinermann Post #11

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

It shouldn't be difficult to alter the height of the Terrain. I made an entire map completely flat. Unfourtinately I couldn't tell what "normal height" was. There's also a walkability/buildability map. If you make all terrain walkable, then any unit can take a dip from highest to lowest terrain or vise versa.




Apr 7 2010, 2:01 am l)ark_ssj9kevin Post #12

Just here for the activity... well not really

http://forums.sc2mapster.com/development/map-development/284-heros-level-and-xp/

So not only is Heroes and XP planned, but it is enable-able right now. Wow.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 7 2010, 4:39 am Heinermann Post #13

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

I would expect the functionality to be there, so it's not surprising.




Apr 7 2010, 5:02 am Sixen Post #14



Mmmm, we've already got some terraining down, thanks to a few people; including Corbo again.



Post has been edited 1 time(s), last time on Apr 7 2010, 5:08 am by Sixen.



None.

Apr 25 2010, 8:49 am Sixen Post #15



Sorry to double-post, but the IRC has over 150 people on average, and a good majority of them are working with the editor. If you want some help, I recommend hopping on there.



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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