Staredit Network > Forums > Technology & Computers > Topic: Programming and Games
Programming and Games
Mar 8 2010, 9:56 am
By: Queen-Gambit  
Polls
What programming language(s) do you know?
What programming language(s) do you know?
Answer Votes Percentage % Voters
C++ 7
 
32%
None.
Python 0
 
0%
None.
Java 6
 
28%
None.
vBasic 1
 
5%
None.
Other 4
 
19%
None.
None 4
 
19%
None.
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Poll has 22 votes. You can vote for at most 1 option(s).

Mar 11 2010, 2:01 am O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

HTML/CSS/JavaScript, PHP, AJAX (since it seems to be mentioned a lot here ... ;o), enough MySQL to manage simple databases
VB 6 and .NET
I've messed around in XNA, so I have some C# experience (which, I must say, is an absolutely awful language from what I've used)
C, though I've done some C++ projects (tiny bit of OO stuff ... that was unnecessary. Seriously guys, don't use OO when you don't need to.)
TI-BASIC and z80 ASM ... I don't really do that much anymore. It was more a way to occupy time in school. :P

Never seen or touched python or JAVA code. :awesome:

My preferred language is plain ol' C.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 11 2010, 3:58 am DavidJCobb Post #22



Code
var AJAX = !language; // global var used for simplicity -- would encapsulate in real code
window.onSomeoneIncorrectlyDescribesAJAXAsALanguage = // avoiding addEventListener for IE7 support
  function(e) {
     var e = e || window.event; // IE
     return seeWikipedia("AJAX", e.user_name); // function defined elsewhere
  };

// displays: "Ajax (shorthand for asynchronous JavaScript and XML[1]) is a group of interrelated web development techniques"




None.

Mar 11 2010, 5:10 am O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

Quote from DavidJCobb
Code
var AJAX = !language; // global var used for simplicity -- would encapsulate in real code
window.onSomeoneIncorrectlyDescribesAJAXAsALanguage = // avoiding addEventListener for IE7 support
  function(e) {
     var e = e || window.event; // IE
     return seeWikipedia("AJAX", e.user_name); // function defined elsewhere
  };

// displays: "Ajax (shorthand for asynchronous JavaScript and XML[1]) is a group of interrelated web development techniques"
Its inclusion in my post was based on having read it in other people's lists in this topic. >.> It's special little comment is because I realize it isn't a language, but I do have experience using it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 11 2010, 5:14 am payne Post #24

:payne:

I'm trying to learn C++
I've learned ActionScript, TI-83+ and VB.
^^



None.

Mar 11 2010, 6:06 am EzDay281 Post #25



I've used Processing for a few practical purposes and made a functional minesweeper game.
I'm currently beginning (like, a few weeks' worth practical experience total) learning to use C++, and have been regularly using it for editing some images (colorizing item graphics for Diablo II).
C++'s syntax, thus far, so so much more <3 than Java.
Quote
(tiny bit of OO stuff ... that was unnecessary. Seriously guys, don't use OO when you don't need to.)
Teehee. I've never intentionally done anything object-oriented, and make people cry when they see my code. :D

I'm planning on working on a game eventually - my main problems are graphics and deciding on what the game should even be.

Post has been edited 1 time(s), last time on Mar 11 2010, 6:26 am by EzDay281.



None.

Mar 13 2010, 9:05 pm Syphon Post #26



Javascript, PHP, TI-BASIC, C.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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