Staredit Network > Forums > SC1 Mapping Tools > Topic: TinyMap2
TinyMap2
Feb 23 2010, 4:26 am
By: O)FaRTy1billion[MM]
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Dec 19 2016, 5:39 am O)FaRTy1billion[MM] Post #241

👻 👾 👽 💪

Can you PM me the map so I can take a look at it?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Dec 17 2019, 4:55 pm Arta(M) Post #242

Armoha

Would you add a support for .ogg sounds farty?



maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

Dec 7 2025, 6:13 pm Nicu Post #243



Hey, there! :) I noticed that the download section has TinyMap2_08-17-2013, but this topic has "7/09/14 - New build!" and the link to that build no longer works.

Can someone update the download on this website, please? Thanks! :)



None.

Dec 10 2025, 6:14 pm Ultraviolet Post #244

We do a little trolling

Quote from Nicu
Hey, there! :) I noticed that the download section has TinyMap2_08-17-2013, but this topic has "7/09/14 - New build!" and the link to that build no longer works.

Can someone update the download on this website, please? Thanks! :)

TinyMap is arguably pretty obsolete these days. Filesize is such a non-issue these days since downloads happen fast outside the lobby if the map has already been played at least once, so not a whole lot of reason to bother with the tool and we all have plenty of storage now. What are you trying to accomplish with it?



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Dec 10 2025, 7:44 pm Nicu Post #245



Quote from Ultraviolet
What are you trying to accomplish with it?

Preserving history, mostly. :) I know it's probably much to ask about open sourcing it (which would allow porting it to other operating systems), but it looks like a nice program worth archiving in its final form.

I still have my old Celeron @ 300 MHz that I used to play StarCraft on (older and newer PCs too), so having programs to go along with my good old games and software is pretty much like having a time capsule in many ways. And maybe one day I'll finally build myself that PC museum that I kept thinking about for at least a decade, because I have quite a few. :)



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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