Staredit Network > Forums > SC1 Terrain > Topic: Desert Cliffs
Desert Cliffs
Feb 23 2010, 3:47 am
By: Howler  

Feb 23 2010, 3:47 am Howler Post #1



I haven't seen anyone making blends for desert. At first, I understood why...but after discovering that it's easier than it looks, I decided to try stacked cliffs. I think I pulled it off pretty well. Has anyone done this before?

Also, I have a custom cliff using doodads and original cliff tiles.





Post has been edited 1 time(s), last time on Feb 23 2010, 3:58 am by Howler.



None.

Feb 23 2010, 3:54 am Ultraviolet Post #2

We do a little trolling

Height issues on first one, ahhhh.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Feb 23 2010, 3:55 am payne Post #3

:payne:

It's just me (and I never really was able to distinguish one), but isn't there a height issue ?
And btw, since now like a week, people (mostly Gigins, in fact) went crazy with Desert blends. ;o
Look out the Terrain Contest.

EDIT: According to SEN's timer, I was 42 seconds too slow about posting this. I got doubled. >.<

Post has been edited 1 time(s), last time on Feb 23 2010, 5:16 pm by payne.



None.

Feb 23 2010, 3:59 am Howler Post #4



I see no height issue. Where exactly?

Also, yeah gigins did some good ass blending with desert, but I didn't see him do stacked cliffs :D



None.

Feb 23 2010, 4:31 am Ultraviolet Post #5

We do a little trolling





My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Feb 23 2010, 8:31 am UnholyUrine Post #6



I just jizzed mah pants... those are awesome!



None.

Feb 23 2010, 11:02 am Gigins Post #7



I actually tried stacking cliffs, like in jungle, didn't work out too well. These are pretty good. Please post or PM me the scx, I need to study these. This could be a key to some transitions I'm working on.



None.

Feb 23 2010, 2:34 pm Howler Post #8



Quote from name:NerdyTerdy

Actually that's not a height issue. On the left circle you can clearly see it slanting upwards to accommodate for the higher cliff. They are just illusions making it appear like the ground is slanting. Height issues are totally different...

I have some blends that don't blend like that, and are more straight, but they are a tad bit more blocky. I don't wanna post them until I work out the most noticeable blocks ;)



None.

Feb 23 2010, 6:36 pm Howler Post #9







None.

Feb 23 2010, 9:19 pm payne Post #10

:payne:

Quote from Howler
Very sexy. The back looks weird, but it's well blended.
I wonder what it looks like in-game ;o



None.

Feb 24 2010, 5:01 am stickynote Post #11



In game it will look like a hole. Desert cliffs look a lot blockier in game. Unless you have a ground unit on low ground. Also, there is a height issue with the first one at the cliff edge on the far left side, second level. It touches the ground at the second level, but shouldn't be able to.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: Oh_Man