Staredit Network > Forums > SC1 Terrain > Topic: Post Some Terrain!
Post Some Terrain!
Feb 20 2010, 4:44 am
By: lil-Inferno
Pages: < 1 « 2 3 4 5 69 >
 

Mar 9 2010, 1:18 am Aristocrat Post #61



Quote from name:Sexcalibear
For anyone who's played Gauntlet Legends, think of the first level and then look at these.
<Images omitted>

I know a lot of it is repetitive/blocky/could be better, and its a work in progress, but there's a lot to be done and I'm just happy to have something to show at this point.

I like the staircase at the top right; was thinking of something similar but could never get it right.

How is the vision/width? I might be able to use that in a melee map if it's normal.



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Mar 9 2010, 2:52 am DavidJCobb Post #62



Ex, I'm lovin' those staircases!



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Mar 9 2010, 3:20 am payne Post #63

:payne:

Quote from RIVE
I have not messed around with custom terrain for awhile now.



Look, a temple bridge that only works from one angle!
I should make water flow under it.
Very great. I think the linear block could pass in-game since it's man-made... :O



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Mar 9 2010, 5:20 am RIVE Post #64

Just Here For The Pie

Quote from payne
Very great. I think the linear block could pass in-game since it's man-made... :O
Thank you.



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Mar 9 2010, 5:28 am Excalibur Post #65

The sword and the faith

Quote from name:doomedrusher
Quote from name:Sexcalibear
For anyone who's played Gauntlet Legends, think of the first level and then look at these.
<Images omitted>

I know a lot of it is repetitive/blocky/could be better, and its a work in progress, but there's a lot to be done and I'm just happy to have something to show at this point.

I like the staircase at the top right; was thinking of something similar but could never get it right.

How is the vision/width? I might be able to use that in a melee map if it's normal.

As nice as they may look they just aren't for balanced melee use. Even if the widths are similar, I just don't think it'd match up.

Quote from DavidJCobb
Ex, I'm lovin' those staircases!
Thank you. Gauntlet Legends was a really big part of my N64-focused childhood years and its a great basis and inspiration to work with.

I hope to get the first level or two finished, then do the trigger systems and make a demo before I go making the whole big thing. I may have to enlist the help of someone who can use trigger duplicators to help with the systems.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Mar 9 2010, 5:48 am samsizzle Post #66



Ex, i like it, although why not use more of a variety for the cliff subtile groups? But if it's that way for some sort of consistent style then never mind.



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Mar 9 2010, 5:53 am Excalibur Post #67

The sword and the faith

Any of the walls/cliffs that will actually be seen in game will be taken care of to be a bit more random, but a lot of what you'll see on the screens will be unviewable in game due to the angle.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Apr 14 2010, 9:16 pm samsizzle Post #68





No sprites.



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Apr 14 2010, 10:02 pm Super Duper Post #69



I see one block ;o
Other than that, its great.



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Apr 15 2010, 1:32 am CecilSunkure Post #70



Oh very cool Sam. You're making me want to spend time terraining rather than my other projects :P

Very cool, +1



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Apr 15 2010, 4:25 am payne Post #71

:payne:

Quote from samsizzle


No sprites.
Awesome! <3



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Apr 24 2010, 7:54 pm LoveLess Post #72

Let me show you how to hump without making love.



Just some terrain from a project I am working on. I like the cave-thing.




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Apr 24 2010, 8:09 pm payne Post #73

:payne:

Quote from LoveLess


Just some terrain from a project I am working on. I like the cave-thing.
That's great man! I saw no blocks! =)
First time I see 3 pillars next to each other too. :O



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Apr 24 2010, 9:19 pm LoveLess Post #74

Let me show you how to hump without making love.

Quote from payne
Quote from LoveLess


Just some terrain from a project I am working on. I like the cave-thing.
That's great man! I saw no blocks! =)
First time I see 3 pillars next to each other too. :O
Their not covering any blocks, it's just that seeing a few half-pillars was annoying, so I completed their doodad-state by throwing those in.




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Apr 24 2010, 11:11 pm DavidJCobb Post #75



Been working on a Volcano Run map, and in the process, I've made some great Ash World blends to supplement those I've posted elsewhere. Here are screenies and an attached brush palette (which also contains the old blends).

Tapered/sloped Dirt-to-Dirt cliff:


Shale bridge:


Raised Lava on Magma:


Attachments:
Ash World v3.scmdbrh
Hits: 47 Size: 2.19kb



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Apr 25 2010, 4:07 am samsizzle Post #76



Wow david, these are fantastic. There's a big block on the ramp going to the walkable lava though.



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Apr 25 2010, 4:34 am DavidJCobb Post #77



Thanks :D I do wish there was a way to fix that block... I originally used a crater tile, but even then, it was just a choice of the least jarring block...



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May 22 2010, 10:37 pm Adeon Post #78



My first attempt:




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May 23 2010, 12:03 am stickynote Post #79



Not bad for a first. Or a second.



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May 23 2010, 5:05 pm samsizzle Post #80



I like how it actually looks like its sloping downwards.



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[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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