Staredit Network > Forums > SC2 General Discussion > Topic: BNet Account Names
BNet Account Names
Feb 18 2010, 8:03 pm
By: zeeg
Pages: < 1 « 2 3 4
 

May 3 2010, 1:40 am XGenesis Post #61



GenX.jaed :D



None.

May 4 2010, 10:00 am LoveLess Post #62

Let me show you how to hump without making love.

Loveless.loveless



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May 4 2010, 11:26 pm Ashamed Post #63

Hear me Raor!!

Ashamed.ravonus
:) Got it today!



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May 5 2010, 12:08 am phlemhacker Post #64



Yeah, who is your god now?



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May 5 2010, 5:39 am Kenshin23 Post #65



Endorphyne.ken is my account name on SC2

Im just having shit tons of fun with galaxy editor... I play melee a few times a day tho!

ADD ME! I NEED SC2 FRIENDS!



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May 7 2010, 4:08 am fritfrat Post #66



Just got the BETA today from gamestop.. 10 games in the first day! So much fun.
Account: fritfrat.und



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May 11 2010, 7:14 pm MillenniumArmy Post #67



Just got my beta yesterday from Gamestop.

Millennium.army



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May 14 2010, 7:34 am Atlos Post #68



Atlos.sanik

Haven't been here for a while but I used to be Urmom(U)/Sanik(U). Just changed my name.



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May 23 2010, 4:44 am O)FaRTy1billion[MM] Post #69

👻 👾 👽 💪

FaRTy.farty or same as my MSN in my profile.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 23 2010, 5:12 pm Alzarath Post #70

Praetor

Alzarath.artanis



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May 25 2010, 2:49 am OlimarandLouie Post #71



JacobRamsey.OlimarandLouie

I think. I might be wrong, I just signed up.



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May 25 2010, 3:22 pm naxxan Post #72



im naxxan. i like to play games.



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May 25 2010, 8:42 pm ImagoDeo Post #73



Since Patch 13, there is no identifier. Post new SC2 Beta names.

Mine's Shmu, as evident from my sig.



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May 25 2010, 9:20 pm Pr0nogo Post #74



Pronogo@hotmail.com.




May 26 2010, 1:28 am OlimarandLouie Post #75



JacobRamsey



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May 27 2010, 1:27 pm MuffinLove Post #76



rope.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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