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47331 cersei88159133 Oct 19 2019, 9:30 pm Hidden 1 0 0 -150
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47346 cerber325902 Oct 20 2019, 12:06 am Hidden 2 0 0 -150
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47348 4sophiee621go2 Oct 20 2019, 12:26 am Hidden 2 0 0 -150
47351 ynydib Oct 20 2019, 12:45 am Hidden 2 0 0 -150
47354 2andrewe4823ra5 Oct 20 2019, 12:56 am Hidden 2 0 0 -150
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47378 kieryndy472868 Oct 20 2019, 5:49 am Hidden 2 0 0 -150
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Your request has matched 84598 entries, currently showing 30 of them.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
Please log in to shout.


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