Staredit Network > Starcraft I Database > File: Neon Genesis Evangelion

Sunken Treasure
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Neon Genesis Evangelion
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Filename: Evangelion.scx
Filesize: 276.06KB

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File Information
General
Uploaded on:Oct 11 2015, 8:09 am
Uploaded by:RibidoSphinx
Author:Pelios
Downloads:716

Map-Data
Tileset:Ash World
Dimension:192x192

Forces
NERV (all req.)
Human (Terran)
Neutral (Zerg)
Shinji / Rei / Asuka
Human (Protoss)
Human (Terran)
Human (Zerg)
SEELE
Computer (Terran)
Angels / v. 1.10
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:662
Triggers:555
Locations:203
Strings:750
File Description
Made by Pelios
v 1.10

This map is based on the iconic anime of the same name, Neon Genesis Evangelion.

Play the recreation of the NGE storyline as various characters: NERV, the mysterious organization created to combat the enigmatic angels; Shinji Ikari, the troubled main character who shoulders the world's fate and his own emotional traumas; Asuka Soryu Langley, an emotional bloodbath of insecurity beneath her violent facade; and Rei Ayanami, on the surface an emotionless doll, she shoulders the hopes of humanity.

All player slots are required to be filled.

RPG elements and small scenes from the Evangelion scene have been incorporated into the map! The NERV role is mostly macro based. The sequence of events remains entirely truthful to the anime.

Secret locations: Bring a certain combination of characters in three different locations strewn acrosss the map to unlock secret cutscenes and to gain exp.

The map took roughly 2 years to develop.

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[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
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