
# ----------------------------------------------------------------------------- #
.headerstart
IsId           	Any Id of your choice
Type           	12
Init           	PadoruInit
Death          	PadoruDeath
GndAttkInit    	PadoruGndAttkInit
AirAttkInit    	PadoruGndAttkInit
Unused1        	[NONE]
GndAttkRpt     	PadoruGndAttkInit
AirAttkRpt     	PadoruGndAttkInit
CastSpell      	[NONE]
GndAttkToIdle  	PadoruWalking
AirAttkToIdle  	PadoruWalking
Unused2        	[NONE]
Walking        	PadoruWalking
WalkingToIdle  	PadoruWalking
SpecialState1  	[NONE]
.headerend
# ----------------------------------------------------------------------------- #

PadoruInit:
	imgul          	222 0 4	# PadoruShad (neutral\nciShad.grp)
PadoruWalking:
	playfram       	0
	wait           	2
	playfram       	1
	wait           	2
	playfram       	2
	wait           	2
	playfram       	3
	wait           	2
	goto           	PadoruWalking

PadoruDeath:
	imgol          	332 0 0	# TerranBuildingExplosionsmall (thingy\tBangS.grp)
	wait           	3
	end            	

PadoruGndAttkInit:
	wait           	1
	attack
	gotorepeatattk
	goto           	PadoruWalking
