Recolored Warp Anchors by DeltaCadimus

These are recolored Protoss Warp Anchors (a.k.a. Protoss building warp-ins) meant to be utilized with Starcraft's special colored palettes, the ones used in SCV/Wraith/Ship engines.  The recoloring is meant to fit more the Terran-centric scheme, as the original fits the Protoss-centric scheme.

Three versions were made for this, to be each utilized with each specific palette per version.  Two of them can fit most palettes though only one will provide the most desired result.  The third uses the special palette used for the Ghost's Lockdown effect, making it all white.

This is the guide for each Warp Anchor's compatible palettes [Choosing anything different may result in bizarre results and potential crashes]:

WarpAnchorGreenBlue.grp - bfire.pcx/gfire.pcx/ofire.pcx

WarpAnchorLockdown.grp - ofire.pcx

WarpAnchorTerranEngine.grp - ofire.pcx/bexpl.pcx


######### HOW TO INSTALL ######### 


1 - Unpack the desired file using this specific path on your desired mod folder:

*mod folder*\unit\protoss\

2 - Rename the file as pb1glow.grp

3 - When assigning a palette, head to your preferred .dat file editor (DatEdit, PyDAT, etc.), head to the Images tab and search for "Warp Anchor" (Can be found as ID number 211).  In the "Drawing Properties" box, change "Function" to "Use Remapping" and, in the box below, choose the preferred palette.

4 - Save the changed images.dat file under the path in the preferred mod folder as:

*mod folder*\arr\

5 - Load your preferred MPQ editor, load both the grp file and the images.dat under these *SPECIFIC* file paths described above.  Nothing before, and nothing afterwards.

6 - Make an executable out of the MPQ with either the MPQ editor or Firegraft, and then run it.

7 - Test it, and if it meets your expectations, enjoy.


FOR FURTHER DOUBTS, YOU CAN REACH DELTACADIMUS AT Staredit.Net.