# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 256 Vulture (terran\Vulture.grp)
.headerstart
IsId          	86
Type          	13
Init          	VultureInit
Death         	VultureDeath
GndAttkInit   	VultureGndAttkInit
AirAttkInit   	[NONE]
Unused1       	[NONE]
GndAttkRpt    	VultureGndAttkInit
AirAttkRpt    	[NONE]
CastSpell     	[NONE]
GndAttkToIdle 	VultureGndAttkToIdle
AirAttkToIdle 	[NONE]
Unused2       	[NONE]
Walking       	VultureWalking
WalkingToIdle 	VultureGndAttkToIdle
SpecialState1 	[NONE]
.headerend
# ----------------------------------------------------------------------------- #

VultureInit:
	imgul             	257 0 2	# Vulture Shadow (terran\Vulture.grp)
	goto              	VultureGndAttkToIdle

VultureGndAttkToIdle:
	playfram 0x00
	goto              	VultureLocal00
	
VultureLocal00:
	wait 125
	goto VultureLocal00

VultureDeath:
	playsnd           	353	# Terran\VULTURE\TVuDth00.WAV
	imgol             	332 0 0	# Explosion2 (Small) (thingy\tBangS.grp)
	wait              	3 
	end

VultureGndAttkInit:
	nobrkcodestart
	playfram 0x00
	wait              	1 
	attackwith        	1 
	playfram 0x33
	wait 1
	playfram 0x00
	wait 1
	playfram 0x33
	wait 1
	playfram 0x00
	wait 1
	nobrkcodeend
	gotorepeatattk
	goto              	VultureGndAttkToIdle
	
VultureWalking:
	move 6
	playfram 0x11
	wait 1
	move 6
	playfram 0x22
	wait 1
	move 6
	playfram 0x00
	wait 1
	goto VultureWalking
	
VultureLocal69:
	move 9
	playfram 0x44
	wait 1
	move 9
	playfram 0x55
	wait 1
	move 9
	playfram 0x66
	wait 1
	goto VultureLocal69
