# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 247 SCV (terran\SCV.grp)
.headerstart
IsId          	84
Type          	15
Init          	SCVInit
Death         	SCVDeath
GndAttkInit   	SCVGndAttkInit
AirAttkInit   	[NONE]
Unused1       	[NONE]
GndAttkRpt    	SCVGndAttkInit
AirAttkRpt    	[NONE]
CastSpell     	[NONE]
GndAttkToIdle 	SCVGndAttkToIdle
AirAttkToIdle 	[NONE]
Unused2       	[NONE]
Walking       	SCVWalking
WalkingToIdle 	SCVWalkingToIdle
SpecialState1 	[NONE]
SpecialState2 	[NONE]
AlmostBuilt   	SCVAlmostBuilt
.headerend
# ----------------------------------------------------------------------------- #

SCVInit:
	imgul             	248 0 7	# SCV Shadow (terran\SCV.grp)
	playfram          	0x00	# Frame set 0
	goto              	SCVWalkingToIdle

SCVWalkingToIdle:
	wait              	125 
	goto              	SCVWalkingToIdle

SCVDeath:
	playsnd           	369	# Terran\SCV\TSCDth00.WAV
	imgol             	332 0 0	# Explosion2 (Small) (thingy\tBangS.grp)
	wait              	3 
	end

SCVGndAttkInit:
	setvertpos        	0 
	wait              	1 
	playfram          	0x33	# Frame set 2
	attackwith        	1 
	wait              	1 
	playfram          	0x00	# Frame set 1
	wait              	1 
	gotorepeatattk
	goto              	SCVWalkingToIdle

SCVGndAttkToIdle:
	playfram          	0x00	# Frame set 0
	goto              	SCVWalkingToIdle

SCVWalking:
	move 4
	playfram          	0x11
	wait 1
	move 4
	playfram 0x22
	wait 1
	goto              	SCVWalkingToIdle

SCVAlmostBuilt:
	setvertpos        	0 
	wait              	1 
SCVLocal00:
	playfram          	0x33	# Frame set 2
	useweapon         	14	# Fusion Cutter (Harvest) (Fusion Cutter)
	wait              	1 
	playfram          	0x00	# Frame set 1
	waitrand          	8 10 
	goto              	SCVLocal00
