Triggers: Conditions

Below is a list of Conditions that are available in the Campaign Editor. Each item that is underlined and blue can be changed to a user value when the Trigger is created.

Click on any of the underlined terms in the following list to see a more detailed explanation.

Trigger Type Condition Text
ACCUMULATE Player accumulates quantity resources.
ALWAYS Always.
BRING Player brings quantity units to location.
COMMAND Player commands quantity units.
COMMAND THE LEAST Current player commands the least units.
COMMAND THE LEAST AT Current player commands the least units at location.
COMMAND THE MOST Current player commands the most units.
COMMAND THE MOST AT Current player commands the most units at location.
COUNTDOWN TIMER Countdown timer is duration game seconds.
DEATHS Player has suffered quantity deaths of unit.
ELAPSED TIME Elapsed scenario time is duration game seconds.
HIGHEST SCORE Current player has highest score points.
KILL Player kills quantity units.
LEAST KILLS Current player has least kills of unit.
LEAST RESOURCES Current player has least resources.
LOWEST SCORE Current player has lowest score points.
MOST KILLS Current player has most kills of unit.
MOST RESOURCES Current player has most resources.
NEVER Never.
OPPONENTS Player has quantity opponents remaining in the game.
SCORE Player score type score is quantity
SWITCH Switch is set.