Below is a list of Conditions that are available in the Campaign Editor. Each item that is underlined and blue can be changed to a user value when the Trigger is created.
Click on any of the underlined terms in the following list to see a more detailed explanation.
| Trigger Type | Condition Text |
| ACCUMULATE | Player accumulates quantity resources. |
| ALWAYS | Always. |
| BRING | Player brings quantity units to location. |
| COMMAND | Player commands quantity units. |
| COMMAND THE LEAST | Current player commands the least units. |
| COMMAND THE LEAST AT | Current player commands the least units at location. |
| COMMAND THE MOST | Current player commands the most units. |
| COMMAND THE MOST AT | Current player commands the most units at location. |
| COUNTDOWN TIMER | Countdown timer is duration game seconds. |
| DEATHS | Player has suffered quantity deaths of unit. |
| ELAPSED TIME | Elapsed scenario time is duration game seconds. |
| HIGHEST SCORE | Current player has highest score points. |
| KILL | Player kills quantity units. |
| LEAST KILLS | Current player has least kills of unit. |
| LEAST RESOURCES | Current player has least resources. |
| LOWEST SCORE | Current player has lowest score points. |
| MOST KILLS | Current player has most kills of unit. |
| MOST RESOURCES | Current player has most resources. |
| NEVER | Never. |
| OPPONENTS | Player has quantity opponents remaining in the game. |
| SCORE | Player score type score is quantity |
| SWITCH | Switch is set. |