Game Types: Use Map Settings vs. Melee

When you create a game in Starcraft, you can use the Game Type pull-down to determine how the map will be played. The game types fall into two categories: “Use Map Settings” and everything else.

Use Map Settings

Melee and all other game types

Terrain and Doodads are used. Terrain and Doodads are used.
Triggers and Locations are used. Triggers in the map are replaced with Triggers specific to the game type. Locations are ignored.
All units are used. Power-ups, units and buildings are removed from the map. Resources and critters are used.
Forces and Player Settings are used. Forces and Player Settings are ignored. Races are user selectable. All players with Start Locations start with standard starting forces at the site of the start location.
Global Settings are used. Global Settings are ignored. Default Starcraft statistics are used.
Fog of War layer is used. Fog of War layer is ignored. The entire map starts fully obscured for all players.
Computer controlled players defend themselves but do not build or attack unless assigned an AI script. Computer controlled players automatically use the Custom AI script.

If you want people to play the map using the “Use Map Settings” game type, it is recommended that you put “(USE MAP SETTINGS)” as the first line of its description. For more information about setting a map description, see the Setting Scenario Properties section.