Doors and Turrets

The Doors and Turrets of the Installation tileset can be enabled or disabled. An enabled door is closed and blocks movement and line of sight, while a disabled door is open and allows free movement. An enabled Turret will pop up and attack enemy units within its range, while a disabled Turret will remain concealed.

While in the Doodad layer, you can toggle the starting state of a Door or Turret by double clicking on it in the main window. For more information on layers, see the Layers section.

You may also use the “Set Doodad State” trigger action to change the state of a Door or Turret during the game. You will need to draw a location over the Doodad that you want to affect. For more information, see the Triggers and Creating Locations sections.

Note: Turret Doodads can also be assigned to a player. To assign a turret to a player, select the turret and press the number key corresponding to a player. The turret will provide sight for the player and, if enabled, will attack the player’s enemies.

For more information on placing Doodads, see Placing Doodads.