# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 296 MissleTurretBase (terran\missile.grp)
.headerstart
IsId           	119
Type           	20
Init           	MissileTurret_Base_Init
Death          	MissileTurret_Base_Death
GndAttkInit    	MissileTurret_Base_GndAttkInit
AirAttkInit    	MissileTurret_Base_GndAttkInit
Unused1        	[NONE]
GndAttkRpt     	MissileTurret_Base_GndAttkInit
AirAttkRpt     	MissileTurret_Base_GndAttkInit
CastSpell      	[NONE]
GndAttkToIdle  	MissileTurret_Base_GndAttkInit
AirAttkToIdle  	MissileTurret_Base_GndAttkInit
Unused2        	[NONE]
Walking        	[NONE]
WalkingToIdle  	[NONE]
SpecialState1  	[NONE]
SpecialState2  	[NONE]
AlmostBuilt    	MissileTurret_Base_AlmostBuilt
Built          	MissileTurret_Base_Built
Landing        	[NONE]
LiftOff        	[NONE]
IsWorking      	MissileTurret_Base_GndAttkInit
WorkingToIdle  	MissileTurret_Base_WorkingToIdle
WarpIn         	[NONE]
.headerend
# ----------------------------------------------------------------------------- #

MissileTurret_Base_Init:
	playfram       	2
	imgul          	298 0 0	# MissleTurretShad (terran\tmiShad.grp)
	goto           	MissileTurret_Base_GndAttkInit

MissileTurret_Base_GndAttkInit:
	wait           	125
	goto           	MissileTurret_Base_GndAttkInit

MissileTurret_Base_Death:
	playsnd        	14	# Misc\Explo5.wav
	imgol          	333 0 0	# TerranBuildingExplosionmedium (thingy\tBangL.grp)
	wait           	3
	end            	

MissileTurret_Base_AlmostBuilt:
	playfram       	1
	goto           	MissileTurret_Base_GndAttkInit

MissileTurret_Base_Built:
	imgol          	297 0 0	# MissleTurretTurret (terran\missileT.grp)
MissileTurret_Base_WorkingToIdle:
	playfram       	2
	goto           	MissileTurret_Base_GndAttkInit


# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 297 MissleTurretTurret (terran\missileT.grp)
.headerstart
IsId           	120
Type           	24
Init           	MissileTurret_Turret_Init
Death          	MissileTurret_Turret_Death
GndAttkInit    	MissileTurret_Turret_GndAttkInit
AirAttkInit    	MissileTurret_Turret_GndAttkInit
Unused1        	[NONE]
GndAttkRpt     	MissileTurret_Turret_GndAttkRpt
AirAttkRpt     	MissileTurret_Turret_GndAttkRpt
CastSpell      	[NONE]
GndAttkToIdle  	MissileTurret_Turret_GndAttkToIdle
AirAttkToIdle  	MissileTurret_Turret_GndAttkToIdle
Unused2        	[NONE]
Walking        	[NONE]
WalkingToIdle  	[NONE]
SpecialState1  	[NONE]
SpecialState2  	[NONE]
AlmostBuilt    	MissileTurret_Turret_AlmostBuilt
Built          	MissileTurret_Turret_Built
Landing        	[NONE]
LiftOff        	[NONE]
IsWorking      	MissileTurret_Turret_Built
WorkingToIdle  	MissileTurret_Turret_Built
WarpIn         	[NONE]
Unused3        	[NONE]
StarEditInit   	[NONE]
Disable        	MissileTurret_Turret_AlmostBuilt
Burrow         	[NONE]
.headerend
# ----------------------------------------------------------------------------- #

MissileTurret_Turret_Init:
	playfram       	0x00	# frame set 0
MissileTurret_Turret_Built:
	wait           	125
	goto           	MissileTurret_Turret_Built

MissileTurret_Turret_Death:
	wait           	1
	end            	

MissileTurret_Turret_GndAttkInit:
	playfram       	0x00	# frame set 0
MissileTurret_Turret_GndAttkRpt:
	wait           	1
	playfram       	0x33	# frame set 3
	attack         	
	wait           	1
	playfram       	0x22	# frame set 2
	wait           	1
	playfram       	0x33	# frame set 3
	wait           	1
	playfram       	0x11	# frame set 1
	wait           	1
	playfram       	0x33	# frame set 3
	wait           	1
	playfram       	0x00	# frame set 0
	gotorepeatattk 	
	sigorder       	1
	wait           	13
	ignorerest     	
MissileTurret_Turret_GndAttkToIdle:
	playfram       	0x00	# frame set 0
	wait           	1
	goto           	MissileTurret_Turret_Built

MissileTurret_Turret_AlmostBuilt:
	wait           	125
	goto           	MissileTurret_Turret_AlmostBuilt


# ----------------------------------------------------------------------------- #