prev
next
hitPoints
sprite
moveTarget
nextMovementWaypoint
nextTargetWaypoint
movementFlags
currentDirection1
flingyTurnRadius
velocityDirection1
flingyID
_unknown_0x026
flingyMovementType
position
halt
flingyTopSpeed
current_speed1
current_speed2
current_speed
flingyAcceleration
currentDirection2
velocityDirection2
playerID
orderID
orderState
orderSignal
orderUnitType
mainOrderTimer
groundWeaponCooldown
airWeaponCooldown
spellCooldown
orderTarget
shieldPoints
unitType
previousPlayerUnit
nextPlayerUnit
subUnit
orderQueueHead
orderQueueTail
autoTargetUnit
connectedUnit
orderQueueCount
orderQueueTimer
_unknown_0x086
attackNotifyTimer
previousUnitType
lastEventTimer
lastEventColor
_unused_0x08C
rankIncrease
killCount
lastAttackingPlayer
secondaryOrderTimer
AIActionFlag
userActionFlags
currentButtonSet
isCloaked
movementState
buildQueue[1]
buildQueue[2]
buildQueue[3]
buildQueue[4]
buildQueue[5]
energy
buildQueueSlot
uniquenessIdentifier
secondaryOrderID
buildingOverlayState
hpGain
shieldGain
remainingBuildTime
previousHP
loadedUnitIndex[1]
loadedUnitIndex[2]
loadedUnitIndex[3]
loadedUnitIndex[4]
loadedUnitIndex[5]
loadedUnitIndex[6]
loadedUnitIndex[7]
loadedUnitIndex[8]
union1
union2
statusFlags
resourceType
wireframeRandomizer
secondaryOrderState
recentOrderTimer
visibilityStatus
secondaryOrderPosition
currentBuildUnit
previousBurrowedUnit
nextBurrowedUnit
union3
path
pathingCollisionInterval
pathingFlags
_unused_0x106
isBeingHealed
contourBounds
removeTimer
defenseMatrixDamage
defenseMatrixTimer
stimTimer
ensnareTimer
lockdownTimer
irradiateTimer
stasisTimer
plagueTimer
stormTimer
irradiatedBy
irradiatePlayerID
parasiteFlags
cycleCounter
isBlind
maelstromTimer
_unused_0x125
acidSporeCount
acidSporeTime[1]
acidSporeTime[2]
acidSporeTime[3]
acidSporeTime[4]
acidSporeTime[5]
acidSporeTime[6]
acidSporeTime[7]
acidSporeTime[8]
acidSporeTime[9]
bulletBehaviour3by3AttackSequence
pAI
airStrength
groundStrength
_repulseUnknown
repulseAngle
bRepMtxX
bRepMtxY