For +1/-1...
	- Input your target address (prefix hex numbers with 0x).
	- Set whether you want to add or subtract from it (+1/-1).
	- The setup and effects should be automatically calculated, if not, hit "Calculate!" to see any errors (such as a need for a different side player).
	- Adjust 'table' and 'side player' to adjust the addresses of the side-effects.
	- Table 1 means the formula used for the target address is based off the "All Unit Counts Table"; Table 2 means the formula used for the target address is based off the "Completed Unit Counts Table".
	- Side player adjusts which addresses receive side effects, it can roughly be thought of as the player inadvertently affected by a give (if you gave 1 unit from all players to player 2 and the unit happened to be from 'player 3', player 3 would be a side player). If 'side player' is equal to your main player no change would occur, dEUP Calc will give an error message to that effect.
	- You may need to explore all the side-effects (not labeled 'Target') you are changing to ensure they are safe.

For Set Byte
	- Input the address of the byte you want to change (prefix hex numbers with 0x)
	- Set the value you want to change the byte too (0-11)
	- The setup and effects should be automatically calculated, if not, hit "Calculate!" to see any errors (such as an invalid address).
	- You should validate the required address values with EUDs if possible, or ensure the memory there is static, as StarCraft will crash if it doesn't meet the requirements.
