Published 2014-04-29 by Sand Wraith of staredit.net

Welcome to Vengeance of the Forgotten Sorrow in the Realm of Soulful Territory (VFSRST)



	::Contents of Package

VFSRSTfmod -- directory. Visual Studio C++ 2010 project for a small app that uses FMOD Ex. <http://www.fmod.org/> I actually forgot what version I was using and stuff. Sorry! Source code included.

VFSRSTmod_dev -- directory. Contains all standard mod files and sub-directories, as well as source code for all iscript scripts.

VFSRSTmodGPTP_dev -- directory. Visual Studio C++ 2010 project based on the General Plugin Template Project (GPTP). More details at <http://www.broodwarai.com/forums/> Contains all plugin related code.

VFSRSTfmod.exe -- binary. The compiled binary from VFSRSTfmod.

zVFSRSTmod_dev 2014-04-29.exe -- binary. You may need to rename it to "VFSRSTmod_dev.exe" or compile this mod yourself.

fmodex.dll -- binary. The FMOD Ex DLL.

List of DC-viable Units 2014-04-29.docx -- developmental document.

zVFSRST_dev 2014-04-29.scx -- test map.

FireGraft SCBWv1.16.1 EXE 2012 07 18 -- directory. The original FireGraft package I used to develop this release.

ThunderGraft20110725 -- directory. Original ThunderGraft package I used to develop this release



	::Mod Compilation

Order to compile mod (should be correct):

1) Use WinMPQ (or other MPQ archive-compatible manager) to create an *.mpq using VFSRSTmod_dev. The folder structure as-is is correct.

2) Use FireGraft to create the *.exe. Feel free (actually, I recommend this) to open "zVFSRSTmod_dev 2014-04-29.exe" to make sure you have the correct memory edits in terms of buttons and unit requirements.

3) Open up VFSRSTmodGPTP in VS C++ 2010. Hit compile. Ignore any "*.exe cannot be found" errors. Look for a "qdp.dll" file. Rename it to "*.qdp" (let * be any valid file name without an extension, e.g. let * be "qdp").

4) In FireGraft, clear the list of plugins (if any) and add the "qdp.qdp" from the GPTP and add ThunderGraft's *.qdp.

5) Through FireGraft, save an *.exe for the mod. When asked, use the *.mpq from step 1 for data files.



	::Other

-Feel free to review and compile all code and the mod yourself. Mods, particularly those with plugins and running their own code, are in their nature potentially dangerous and so should be examined carefully.

-I make one and only one guarantee: this mod will work acceptably when used with the included map. Using any other mod/map combination is outside of my guarantee.

-To test the map, I recommend using the cheats "show me the money" (money) and "black sheep wall" (sight). Feel free to use "operation cwal" as well if ability learning takes too long.

-Some copyrighted music (random tracks) and code (FMOD Ex) are included for the sake of the tech demo.
