Installation notes for TileEdit v1.1
Unzip TileExit.exe, gstrm.dll, and stormi.dll
into any directory of your choice - just make
sure that they're all in the same directory.
Unzip minidat.mpq into your StarCraft directory,
or into the directory TileEdit is placed into
it's up to you.
WarDat.mpq is needed only if you intend to
make minimaps for Warcraft II PUD files.
If you do want to use it, unzip it to either
your StarCraft directory or your TileEdit
directory.
That's all there is to it. Run TileEdit.exe
and check the license agreement and you're all set.
make sure you check Program->Save Settings on Exit
after checking the license agreement, otherwise
you will have to agree to the license again.

If you're running a new release and you get
an error upon starting that it wasn't able
to load data for some name in quotes, it's
probably just a new registry setting, and
the problem should disappear the next time you
run the program.
If you want to delete all of your settings,
they are saved here:
HKEY_Local_Machine\SOFTWARE\Camelot Systems\TileEdit
If you delete single entries instead of the
entire key, then you will get a warning
message the next time you load the program that
the registry entry you deleted was not found.
It will be fixed after it finishes loading,
and the error message shouldn't appear again
unless you don't have Save Settings on Exit
checked.

Generating new Averaging files is not really
supported at this point, and really won't be until
the entire Tileset Editor portion of the program
is complete.

That about wraps up the most important stuff.
Contact me with bug reports/comments/suggestions
or visit our forums:
http://camelot.warzone.com/forums.htm

Andy Bond (King Arthur)
kingarthur@warzone.com