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Post #311098 in Topic Steve Jobbs Dies in Forum Null
Post #311035 in Topic Kairos in Forum Lite Discussion
Post #311022 in Topic Post your PIX Pt2. in Forum Null
Post #311020 in Topic Post your PIX Pt2. in Forum Null
Post #311018 in Topic Post your PIX Pt2. in Forum Null
Post #311015 in Topic Post your PIX Pt2. in Forum Null
Post #311012 in Topic Unofficial WoW servers? in Forum Games
Post #310835 in Topic Post your PIX Pt2. in Forum Null
Post #310665 in Topic Putting Null on Notice in Forum Null

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[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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