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Post #313872 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313866 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313861 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313847 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313844 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
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Post #313835 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313805 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313803 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313799 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313660 in Topic A History of SEN's Mafia in Forum Null
Post #313579 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313573 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313568 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313557 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313553 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313550 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313539 in Topic Tutorial list in Forum SC1 Terrain
Post #313535 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313486 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313482 in Topic Tutorial list in Forum SC1 Terrain
Post #313373 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313361 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313359 in Topic Hay Kame, why are you here? in Forum Null
Post #313323 in Topic Ground X in Forum SC1 Map Production
Post #313291 in Topic Azrael's Mafia #1: Resident Evil in Forum Null
Post #313288 in Topic Hay Kame, why are you here? in Forum Null
Post #313286 in Topic srs dscssn in Forum Serious Discussion
Post #313230 in Topic Azrael's Mafia #1: Resident Evil in Forum Null

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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