Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 1);	Deaths("Player 1", "Scanner Sweep", at most, 252);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 80);Move Location("Player 8", "Map Revealer", "Start", "x0080");Move Location("Player 8", "Map Revealer", "x0080", "Grid");	Preserve Trigger();	Comment("+0x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 7933);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 7936);Move Location("Player 8", "Map Revealer", "Start", "x7936");Move Location("Player 8", "Map Revealer", "x7936", "Grid");	Preserve Trigger();	Comment("+7936x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 7677);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 7680);Move Location("Player 8", "Map Revealer", "Start", "x7680");Move Location("Player 8", "Map Revealer", "x7680", "Grid");	Preserve Trigger();	Comment("+7680x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 7421);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 7424);Move Location("Player 8", "Map Revealer", "Start", "x7424");Move Location("Player 8", "Map Revealer", "x7424", "Grid");	Preserve Trigger();	Comment("+7424x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 7165);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 7168);Move Location("Player 8", "Map Revealer", "Start", "x7168");Move Location("Player 8", "Map Revealer", "x7168", "Grid");	Preserve Trigger();	Comment("+7168x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 6909);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 6912);Move Location("Player 8", "Map Revealer", "Start", "x6912");Move Location("Player 8", "Map Revealer", "x6912", "Grid");	Preserve Trigger();	Comment("+6912x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 6653);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 6656);Move Location("Player 8", "Map Revealer", "Start", "x6656");Move Location("Player 8", "Map Revealer", "x6656", "Grid");	Preserve Trigger();	Comment("+6656x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 6397);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 6400);Move Location("Player 8", "Map Revealer", "Start", "x6400");Move Location("Player 8", "Map Revealer", "x6400", "Grid");	Preserve Trigger();	Comment("+6400x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 6141);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 6144);Move Location("Player 8", "Map Revealer", "Start", "x6144");Move Location("Player 8", "Map Revealer", "x6144", "Grid");	Preserve Trigger();	Comment("+6144x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 5885);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 5888);Move Location("Player 8", "Map Revealer", "Start", "x5888");Move Location("Player 8", "Map Revealer", "x5888", "Grid");	Preserve Trigger();	Comment("+5888x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 5629);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 5632);Move Location("Player 8", "Map Revealer", "Start", "x5632");Move Location("Player 8", "Map Revealer", "x5632", "Grid");	Preserve Trigger();	Comment("+5632x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 5373);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 5376);Move Location("Player 8", "Map Revealer", "Start", "x5376");Move Location("Player 8", "Map Revealer", "x5376", "Grid");	Preserve Trigger();	Comment("+5376x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 5117);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 5120);Move Location("Player 8", "Map Revealer", "Start", "x5120");Move Location("Player 8", "Map Revealer", "x5120", "Grid");	Preserve Trigger();	Comment("+5120x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 4861);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 4864);Move Location("Player 8", "Map Revealer", "Start", "x4864");Move Location("Player 8", "Map Revealer", "x4864", "Grid");	Preserve Trigger();	Comment("+4864x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 4605);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 4608);Move Location("Player 8", "Map Revealer", "Start", "x4608");Move Location("Player 8", "Map Revealer", "x4608", "Grid");	Preserve Trigger();	Comment("+4608x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 4349);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 4352);Move Location("Player 8", "Map Revealer", "Start", "x4352");Move Location("Player 8", "Map Revealer", "x4352", "Grid");	Preserve Trigger();	Comment("+4352x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 4093);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 4096);Move Location("Player 8", "Map Revealer", "Start", "x4096");Move Location("Player 8", "Map Revealer", "x4096", "Grid");	Preserve Trigger();	Comment("+4096x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 3837);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 3840);Move Location("Player 8", "Map Revealer", "Start", "x3840");Move Location("Player 8", "Map Revealer", "x3840", "Grid");	Preserve Trigger();	Comment("+3840x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 3581);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 3584);Move Location("Player 8", "Map Revealer", "Start", "x3584");Move Location("Player 8", "Map Revealer", "x3584", "Grid");	Preserve Trigger();	Comment("+3584x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 3325);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 3328);Move Location("Player 8", "Map Revealer", "Start", "x3328");Move Location("Player 8", "Map Revealer", "x3328", "Grid");	Preserve Trigger();	Comment("+3328x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 3069);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 3072);Move Location("Player 8", "Map Revealer", "Start", "x3072");Move Location("Player 8", "Map Revealer", "x3072", "Grid");	Preserve Trigger();	Comment("+3072x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 2813);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 2816);Move Location("Player 8", "Map Revealer", "Start", "x2816");Move Location("Player 8", "Map Revealer", "x2816", "Grid");	Preserve Trigger();	Comment("+2816x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 2557);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 2560);Move Location("Player 8", "Map Revealer", "Start", "x2560");Move Location("Player 8", "Map Revealer", "x2560", "Grid");	Preserve Trigger();	Comment("+2560x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 2301);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 2304);Move Location("Player 8", "Map Revealer", "Start", "x2304");Move Location("Player 8", "Map Revealer", "x2304", "Grid");	Preserve Trigger();	Comment("+2304x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 2045);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 2048);Move Location("Player 8", "Map Revealer", "Start", "x2048");Move Location("Player 8", "Map Revealer", "x2048", "Grid");	Preserve Trigger();	Comment("+2048x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 1789);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 1792);Move Location("Player 8", "Map Revealer", "Start", "x1792");Move Location("Player 8", "Map Revealer", "x1792", "Grid");	Preserve Trigger();	Comment("+1792x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 1533);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 1536);Move Location("Player 8", "Map Revealer", "Start", "x1536");Move Location("Player 8", "Map Revealer", "x1536", "Grid");	Preserve Trigger();	Comment("+1536x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 1277);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 1280);Move Location("Player 8", "Map Revealer", "Start", "x1280");Move Location("Player 8", "Map Revealer", "x1280", "Grid");	Preserve Trigger();	Comment("+1280x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 1021);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 1024);Move Location("Player 8", "Map Revealer", "Start", "x1024");Move Location("Player 8", "Map Revealer", "x1024", "Grid");	Preserve Trigger();	Comment("+1024x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 765);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 768);Move Location("Player 8", "Map Revealer", "Start", "x0768");Move Location("Player 8", "Map Revealer", "x0768", "Grid");	Preserve Trigger();	Comment("+768x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 509);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 512);Move Location("Player 8", "Map Revealer", "Start", "x0512");Move Location("Player 8", "Map Revealer", "x0512", "Grid");	Preserve Trigger();	Comment("+512x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 253);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 256);Move Location("Player 8", "Map Revealer", "Start", "x0256");Move Location("Player 8", "Map Revealer", "x0256", "Grid");	Preserve Trigger();	Comment("+256x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 128);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 128);Create Unit("Player 7", "Hyperion (Battlecruiser)", 4, "Grid");Remove Unit At Location("Player 7", "Hyperion (Battlecruiser)", 2, "Anywhere");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");Create Unit("Player 7", "Zerg Devourer", 4, "Grid");Remove Unit At Location("Player 7", "Zerg Devourer", 2, "Anywhere");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+128x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 64);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 64);Create Unit("Player 7", "Terran Valkyrie", 4, "Grid");Remove Unit At Location("Player 7", "Terran Valkyrie", 2, "Anywhere");Move Location("Player 7", "Terran Valkyrie", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Valkyrie");Create Unit("Player 7", "Terran Valkyrie", 4, "Grid");Remove Unit At Location("Player 7", "Terran Valkyrie", 2, "Anywhere");Move Location("Player 7", "Terran Valkyrie", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Valkyrie");Create Unit("Player 7", "Zerg Devourer", 8, "Grid");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+64x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 32);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 32);Create Unit("Player 7", "Hyperion (Battlecruiser)", 4, "Grid");Remove Unit At Location("Player 7", "Hyperion (Battlecruiser)", 2, "Anywhere");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");Create Unit("Player 7", "Zerg Devourer", 8, "Grid");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+32x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 16);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 16);Create Unit("Player 7", "Terran Science Vessel", 4, "Grid");Remove Unit At Location("Player 7", "Terran Science Vessel", 2, "Anywhere");Move Location("Player 7", "Terran Science Vessel", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Science Vessel");Create Unit("Player 7", "Terran Valkyrie", 8, "Grid");Move Location("Player 7", "Terran Valkyrie", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Valkyrie");	Preserve Trigger();	Comment("+16x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Scanner Sweep", at least, 8);Actions:	Set Deaths("Player 1", "Scanner Sweep", subtract, 8);Create Unit("Player 7", "Terran Valkyrie", 4, "Grid");Remove Unit At Location("Player 7", "Terran Valkyrie", 2, "Anywhere");Move Location("Player 7", "Terran Valkyrie", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Valkyrie");Create Unit("Player 7", "Zerg Devourer", 8, "Grid");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+8x");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 1);	Deaths("Player 1", "Tank Turret type 2", at most, 252);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 32);Move Location("Player 8", "Map Revealer", "Grid", "y0032");Move Location("Player 8", "Map Revealer", "y0032", "Grid");	Preserve Trigger();	Comment("+0y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 7933);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 7936);Move Location("Player 8", "Map Revealer", "Grid", "y7936");Move Location("Player 8", "Map Revealer", "y7936", "Grid");	Preserve Trigger();	Comment("+7936y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 7677);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 7680);Move Location("Player 8", "Map Revealer", "Grid", "y7680");Move Location("Player 8", "Map Revealer", "y7680", "Grid");	Preserve Trigger();	Comment("+7680y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 7421);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 7424);Move Location("Player 8", "Map Revealer", "Grid", "y7424");Move Location("Player 8", "Map Revealer", "y7424", "Grid");	Preserve Trigger();	Comment("+7424y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 7165);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 7168);Move Location("Player 8", "Map Revealer", "Grid", "y7168");Move Location("Player 8", "Map Revealer", "y7168", "Grid");	Preserve Trigger();	Comment("+7168y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 6909);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 6912);Move Location("Player 8", "Map Revealer", "Grid", "y6912");Move Location("Player 8", "Map Revealer", "y6912", "Grid");	Preserve Trigger();	Comment("+6912y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 6653);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 6656);Move Location("Player 8", "Map Revealer", "Grid", "y6656");Move Location("Player 8", "Map Revealer", "y6656", "Grid");	Preserve Trigger();	Comment("+6656y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 6397);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 6400);Move Location("Player 8", "Map Revealer", "Grid", "y6400");Move Location("Player 8", "Map Revealer", "y6400", "Grid");	Preserve Trigger();	Comment("+6400y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 6141);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 6144);Move Location("Player 8", "Map Revealer", "Grid", "y6144");Move Location("Player 8", "Map Revealer", "y6144", "Grid");	Preserve Trigger();	Comment("+6144y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 5885);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 5888);Move Location("Player 8", "Map Revealer", "Grid", "y5888");Move Location("Player 8", "Map Revealer", "y5888", "Grid");	Preserve Trigger();	Comment("+5888y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 5629);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 5632);Move Location("Player 8", "Map Revealer", "Grid", "y5632");Move Location("Player 8", "Map Revealer", "y5632", "Grid");	Preserve Trigger();	Comment("+5632y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 5373);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 5376);Move Location("Player 8", "Map Revealer", "Grid", "y5376");Move Location("Player 8", "Map Revealer", "y5376", "Grid");	Preserve Trigger();	Comment("+5376y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 5117);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 5120);Move Location("Player 8", "Map Revealer", "Grid", "y5120");Move Location("Player 8", "Map Revealer", "y5120", "Grid");	Preserve Trigger();	Comment("+5120y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 4861);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 4864);Move Location("Player 8", "Map Revealer", "Grid", "y4864");Move Location("Player 8", "Map Revealer", "y4864", "Grid");	Preserve Trigger();	Comment("+4864y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 4605);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 4608);Move Location("Player 8", "Map Revealer", "Grid", "y4608");Move Location("Player 8", "Map Revealer", "y4608", "Grid");	Preserve Trigger();	Comment("+4608y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 4349);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 4352);Move Location("Player 8", "Map Revealer", "Grid", "y4352");Move Location("Player 8", "Map Revealer", "y4352", "Grid");	Preserve Trigger();	Comment("+4352y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 4093);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 4096);Move Location("Player 8", "Map Revealer", "Grid", "y4096");Move Location("Player 8", "Map Revealer", "y4096", "Grid");	Preserve Trigger();	Comment("+4096y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 3837);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 3840);Move Location("Player 8", "Map Revealer", "Grid", "y3840");Move Location("Player 8", "Map Revealer", "y3840", "Grid");	Preserve Trigger();	Comment("+3840y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 3581);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 3584);Move Location("Player 8", "Map Revealer", "Grid", "y3584");Move Location("Player 8", "Map Revealer", "y3584", "Grid");	Preserve Trigger();	Comment("+3584y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 3325);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 3328);Move Location("Player 8", "Map Revealer", "Grid", "y3328");Move Location("Player 8", "Map Revealer", "y3328", "Grid");	Preserve Trigger();	Comment("+3328y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 3069);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 3072);Move Location("Player 8", "Map Revealer", "Grid", "y3072");Move Location("Player 8", "Map Revealer", "y3072", "Grid");	Preserve Trigger();	Comment("+3072y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 2813);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 2816);Move Location("Player 8", "Map Revealer", "Grid", "y2816");Move Location("Player 8", "Map Revealer", "y2816", "Grid");	Preserve Trigger();	Comment("+2816y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 2557);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 2560);Move Location("Player 8", "Map Revealer", "Grid", "y2560");Move Location("Player 8", "Map Revealer", "y2560", "Grid");	Preserve Trigger();	Comment("+2560y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 2301);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 2304);Move Location("Player 8", "Map Revealer", "Grid", "y2304");Move Location("Player 8", "Map Revealer", "y2304", "Grid");	Preserve Trigger();	Comment("+2304y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 2045);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 2048);Move Location("Player 8", "Map Revealer", "Grid", "y2048");Move Location("Player 8", "Map Revealer", "y2048", "Grid");	Preserve Trigger();	Comment("+2048y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 1789);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 1792);Move Location("Player 8", "Map Revealer", "Grid", "y1792");Move Location("Player 8", "Map Revealer", "y1792", "Grid");	Preserve Trigger();	Comment("+1792y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 1533);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 1536);Move Location("Player 8", "Map Revealer", "Grid", "y1536");Move Location("Player 8", "Map Revealer", "y1536", "Grid");	Preserve Trigger();	Comment("+1536y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 1277);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 1280);Move Location("Player 8", "Map Revealer", "Grid", "y1280");Move Location("Player 8", "Map Revealer", "y1280", "Grid");	Preserve Trigger();	Comment("+1280y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 1021);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 1024);Move Location("Player 8", "Map Revealer", "Grid", "y1024");Move Location("Player 8", "Map Revealer", "y1024", "Grid");	Preserve Trigger();	Comment("+1024y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 765);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 768);Move Location("Player 8", "Map Revealer", "Grid", "y0768");Move Location("Player 8", "Map Revealer", "y0768", "Grid");	Preserve Trigger();	Comment("+768y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 509);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 512);Move Location("Player 8", "Map Revealer", "Grid", "y0512");Move Location("Player 8", "Map Revealer", "y0512", "Grid");	Preserve Trigger();	Comment("+512y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 253);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 256);Move Location("Player 8", "Map Revealer", "Grid", "y0256");Move Location("Player 8", "Map Revealer", "y0256", "Grid");	Preserve Trigger();	Comment("+256y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 128);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 128);Create Unit("Player 7", "Hyperion (Battlecruiser)", 2, "Grid");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");Create Unit("Player 7", "Hyperion (Battlecruiser)", 2, "Grid");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");	Preserve Trigger();	Comment("+128y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 64);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 64);Create Unit("Player 7", "Hyperion (Battlecruiser)", 2, "Grid");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");	Preserve Trigger();	Comment("+64y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 32);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 32);Create Unit("Player 7", "Terran Wraith", 2, "Grid");Move Location("Player 7", "Terran Wraith", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Wraith");	Preserve Trigger();	Comment("+32y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 16);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 16);Create Unit("Player 7", "Hyperion (Battlecruiser)", 2, "Grid");Move Location("Player 7", "Hyperion (Battlecruiser)", "Anywhere", "Grid");Remove Unit("Player 7", "Hyperion (Battlecruiser)");Create Unit("Player 7", "Zerg Devourer", 6, "Grid");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+16y");}//-----------------------------------------------------------------//
Trigger("Player 1"){Conditions:	Deaths("Player 1", "Tank Turret type 2", at least, 8);Actions:	Set Deaths("Player 1", "Tank Turret type 2", subtract, 8);Create Unit("Player 7", "Terran Science Vessel", 2, "Grid");Move Location("Player 7", "Terran Science Vessel", "Anywhere", "Grid");Remove Unit("Player 7", "Terran Science Vessel");Create Unit("Player 7", "Zerg Devourer", 6, "Grid");Move Location("Player 7", "Zerg Devourer", "Anywhere", "Grid");Remove Unit("Player 7", "Zerg Devourer");	Preserve Trigger();	Comment("+8y");}//-----------------------------------------------------------------//
