Trigger("All players"){
Conditions:
	Elapsed Time(At least, 10);
	Command("Player 12", "Protoss Dragoon", At least, 1);
	Bring("Player 12", "Protoss Dragoon", "Location 0", At least, 1);
	Bring("Player 12", "Protoss Dragoon", "Location 2", At most, 0);

Actions:
	Center View("Location 3");
	Move Unit("Player 12", "Protoss Dragoon", All, "Location 0", "Location 2");
	Set Doodad State("Player 12", "Protoss Dragoon", "Location 2", disabled);
	Set Deaths("Current Player", "Independent Command Center", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);

Actions:
	Set Doodad State("Player 12", "Protoss Dragoon", "Location 2", enabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 1);

Actions:
	Set Doodad State("Player 12", "Protoss Dragoon", "Location 2", enabled);
	Order("Player 12", "Protoss Dragoon", "Location 2", "Location 1", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Move Unit("Player 12", "Protoss Dragoon", All, "Location 1", "Location 0");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Always();

Actions:
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Wait(0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//