//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Marine", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - rine");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 1);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 59);
	Create Unit("Player 6", "Terran Marine", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Ghost", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - ghost");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 1);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Terran Ghost", 15, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Zergling", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - ling");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 1);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 75);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 84);
	Create Unit("Player 6", "Zerg Zergling", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Hydralisk", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hydra");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 1);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 85);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 94);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Protoss Zealot", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - zlot");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 2);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 85);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 94);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Protoss Dark Templar", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - dt");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 2);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 110);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 119);
	Create Unit("Player 6", "Protoss Dark Templar", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Drone", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - drone");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 2);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Zerg Drone", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Zerg Zergling", 15, "ConvOutput - Enemy");
	Create Unit("Player 6", "Zerg Hydralisk", 13, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Jim Raynor (Vulture)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hvult");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 2);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Jim Raynor (Vulture)", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Edmund Duke (Siege Tank)", 6, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Goliath", 12, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Ghost", 8, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Wraith", 4, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Goliath", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - goli");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 3);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 130);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 139);
	Create Unit("Player 6", "Terran Goliath", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Vulture", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - vult");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 3);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 160);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 169);
	Create Unit("Player 6", "Terran Vulture", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Protoss Dragoon", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - goon");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 3);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 180);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 189);
	Create Unit("Player 6", "Protoss Dragoon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Jim Raynor (Marine)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hrine");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 3);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Jim Raynor (Marine)", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Protoss Dragoon", 3, "ConvOutput - Enemy");
	Create Unit("Player 6", "Protoss Archon", 4, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Ghost", 6, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Goliath", 4, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Guardian", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - guard");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 3);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Zerg Guardian", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Protoss Dragoon", 10, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Goliath", 10, "ConvOutput - Enemy");
	Create Unit("Player 6", "Terran Battlecruiser", 6, "ConvOutput - Enemy");
	Create Unit("Player 6", "Protoss Scout", 6, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran SCV", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - scv");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 4);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 200);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 209);
	Create Unit("Player 6", "Terran SCV", 3, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Sarah Kerrigan (Ghost)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hghost");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 4);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 215);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 224);
	Create Unit("Player 6", "Sarah Kerrigan (Ghost)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Firebat", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - bat");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 4);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 230);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 239);
	Create Unit("Player 6", "Terran Firebat", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Terran Wraith", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - wraith");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 4);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 245);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 254);
	Create Unit("Player 6", "Terran Wraith", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Tassadar/Zeratul (Archon)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - harc");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 4);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Tassadar/Zeratul (Archon)", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Gui Montag (Firebat)", 4, "ConvOutput - Enemy");
	Create Unit("Player 6", "Tassadar (Templar)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Zeratul (Dark Templar)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Mojo (Scout)", 12, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Gui Montag (Firebat)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hbat");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 5);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 300);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 319);
	Create Unit("Player 6", "Zerg Ultralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Ultralisk", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - ult");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 5);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 330);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 349);
	Create Unit("Player 6", "Zerg Ultralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Warbringer (Reaver)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hrvr");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 5);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 19);
	Create Unit("Player 6", "Warbringer (Reaver)", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Jim Raynor (Vulture)", 6, "ConvOutput - Enemy");
	Create Unit("Player 6", "Alan Schezar (Goliath)", 6, "ConvOutput - Enemy");
	Create Unit("Player 6", "Tom Kazansky (Wraith)", 3, "ConvOutput - Enemy");
	Create Unit("Player 6", "Mojo (Scout)", 3, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Alan Schezar (Goliath)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hgoli");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 310);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 339);
	Create Unit("Player 6", "Alan Schezar (Goliath)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Mojo (Scout)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hscout");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 310);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 339);
	Create Unit("Player 6", "Mojo (Scout)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Fenix (Dragoon)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hgoon");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 310);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 339);
	Create Unit("Player 6", "Fenix (Dragoon)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Edmund Duke (Siege Tank)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - htank");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 310);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 339);
	Create Unit("Player 6", "Edmund Duke (Siege Tank)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zeratul (Dark Templar)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - hdt");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 420);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 449);
	Create Unit("Player 6", "Zeratul (Dark Templar)", 3, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Alexei Stukov (Ghost)", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - stukov");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 6);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 29);
	Create Unit("Player 6", "Alexei Stukov (Ghost)", 1, "ConvOutput - Enemy");
	Create Unit("Player 6", "Zeratul (Dark Templar)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Tassadar/Zeratul (Archon)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Jim Raynor (Vulture)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Alan Schezar (Goliath)", 7, "ConvOutput - Enemy");
	Create Unit("Player 6", "Norad II (Battlecruiser)", 7, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Zerg Broodling", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Left Upper Level Door", Exactly, 0);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Preserve Trigger();
	Comment("Detect - brood");
	Set Deaths("Player 8", "Left Wall Flame Trap", Set To, 1);
	Set Deaths("Player 8", "Left Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 9);
	Create Unit("Player 6", "Zerg Broodling", 1, "ConvOutput - Enemy");
}

