//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Marine", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Zerg Hydralisk", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Ghost", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Zerg Mutalisk", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Wraith", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Protoss Archon", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Protoss Dragoon", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Protoss Scout", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Battlecruiser", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Goliath", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Zerg Zergling", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Protoss Zealot", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Tassadar (Templar)", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Firebat", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Protoss Dark Templar", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Terran Vulture", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Switch("=LockWinThread=", set);
	Bring("Current Player", "Zerg Ultralisk", "EXP:Judge Me", At least, 1);

Actions:
	Comment("calc. difference from top level");
	Set Deaths("Player 8", "Protoss Citadel of Adun", Subtract, 5);
	Preserve Trigger();
}

