//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Terran Marine", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Zerg Zergling", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Terran Marine", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Zerg Zergling", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Terran Ghost", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Tassadar (Templar)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Dark Templar", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 7);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Zerg Mutalisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Terran Marine", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Zerg Zergling", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Terran Ghost", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Tassadar (Templar)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Firebat", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 7);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Dark Templar", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 8);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Siege Tank (Tank Mode)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 9);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Archon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 10);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Hunter Killer (Hydralisk)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 11);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Archon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 12);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Zerg Mutalisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 13);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Wraith", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 14);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Protoss Scout", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 15);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Battlecruiser", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Terran Marine", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 10);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 10);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 10);
	Create Unit("Player 6", "Zerg Zergling", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Terran Ghost", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Tassadar (Templar)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Dark Templar", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 7);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Siege Tank (Tank Mode)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 8);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Zerg Mutalisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 9);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Wraith", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 10);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Zerg Ultralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 11);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Protoss Dragoon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 12);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Goliath", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 13);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Protoss Scout", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 14);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Battlecruiser", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 15);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Kukulza (Mutalisk)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Terran Ghost", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Zerg Hydralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Protoss Zealot", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 20);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 20);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 20);
	Create Unit("Player 6", "Tassadar (Templar)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Siege Tank (Tank Mode)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Hunter Killer (Hydralisk)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Archon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 7);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Firebat", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 8);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Zerg Ultralisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 9);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Vulture", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 10);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Edmund Duke (Siege Tank)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 11);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Goliath", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 12);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Protoss Scout", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 13);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Battlecruiser", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 14);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Torrasque (Ultralisk)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 15);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Fenix (Dragoon)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Dark Templar", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 1);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Protoss Archon", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 2);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Zerg Mutalisk", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 3);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 30);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 30);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 30);
	Create Unit("Player 6", "Terran Siege Tank (Tank Mode)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 4);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Edmund Duke (Siege Tank)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 5);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Goliath", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Protoss Scout", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 7);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 40);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 40);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 40);
	Create Unit("Player 6", "Terran Battlecruiser", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 8);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Zeratul (Dark Templar)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 9);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Jim Raynor (Vulture)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 10);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Gui Montag (Firebat)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 11);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Tassadar/Zeratul (Archon)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 12);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Fenix (Dragoon)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 13);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Alan Schezar (Goliath)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 14);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Tom Kazansky (Wraith)", 1, "ConvOutput - Enemy");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Bring("Player 8", "Men", "Conversion", At least, 1);
	Switch("=LockBattleThread=", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 15);
	Deaths("Player 8", "Left Wall Flame Trap", Exactly, 6);
	Deaths("Player 8", "Right Wall Missile Trap", At least, 50);

Actions:
	Preserve Trigger();
	Comment("individual values");
	Set Deaths("Player 8", "Left Upper Level Door", Subtract, 50);
	Set Deaths("Player 8", "Right Wall Missile Trap", Subtract, 50);
	Create Unit("Player 6", "Norad II (Battlecruiser)", 1, "ConvOutput - Enemy");
}

