//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Ghost", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Ghost", Subtract, 1);
	Create Unit("Current Player", "Terran Marine", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Ghost", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Ghost", Subtract, 1);
	Create Unit("Current Player", "Terran Ghost", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Hydralisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Hydralisk", Subtract, 1);
	Create Unit("Current Player", "Terran Marine", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Hydralisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Hydralisk", Subtract, 1);
	Create Unit("Current Player", "Zerg Hydralisk", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Hunter Killer (Hydralisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Hunter Killer (Hydralisk)", Subtract, 1);
	Create Unit("Current Player", "Zerg Hydralisk", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Hunter Killer (Hydralisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Hunter Killer (Hydralisk)", Subtract, 1);
	Create Unit("Current Player", "Hunter Killer (Hydralisk)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Mutalisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Mutalisk", Subtract, 1);
	Create Unit("Current Player", "Zerg Hydralisk", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Mutalisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Mutalisk", Subtract, 1);
	Create Unit("Current Player", "Zerg Mutalisk", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Archon", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Archon", Subtract, 1);
	Create Unit("Current Player", "Terran Ghost", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Archon", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Archon", Subtract, 1);
	Create Unit("Current Player", "Protoss Archon", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Wraith", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Wraith", Subtract, 1);
	Create Unit("Current Player", "Terran Ghost", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Wraith", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Wraith", Subtract, 1);
	Create Unit("Current Player", "Terran Wraith", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Dragoon", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Dragoon", Subtract, 1);
	Create Unit("Current Player", "Hunter Killer (Hydralisk)", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Dragoon", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Dragoon", Subtract, 1);
	Create Unit("Current Player", "Protoss Dragoon", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Battlecruiser", Subtract, 1);
	Create Unit("Current Player", "Zerg Mutalisk", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Battlecruiser", Subtract, 1);
	Create Unit("Current Player", "Terran Battlecruiser", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Scout", Subtract, 1);
	Create Unit("Current Player", "Terran Wraith", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Scout", Subtract, 1);
	Create Unit("Current Player", "Protoss Scout", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Goliath", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Goliath", Subtract, 1);
	Create Unit("Current Player", "Protoss Archon", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Goliath", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Goliath", Subtract, 1);
	Create Unit("Current Player", "Terran Goliath", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Fenix (Dragoon)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Fenix (Dragoon)", Subtract, 1);
	Create Unit("Current Player", "Protoss Dragoon", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Fenix (Dragoon)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Fenix (Dragoon)", Subtract, 1);
	Create Unit("Current Player", "Fenix (Dragoon)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tom Kazansky (Wraith)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tom Kazansky (Wraith)", Subtract, 1);
	Create Unit("Current Player", "Protoss Scout", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tom Kazansky (Wraith)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tom Kazansky (Wraith)", Subtract, 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Mojo (Scout)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Mojo (Scout)", Subtract, 1);
	Create Unit("Current Player", "Protoss Scout", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Mojo (Scout)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Mojo (Scout)", Subtract, 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Kukulza (Mutalisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Kukulza (Mutalisk)", Subtract, 1);
	Create Unit("Current Player", "Terran Battlecruiser", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Kukulza (Mutalisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Kukulza (Mutalisk)", Subtract, 1);
	Create Unit("Current Player", "Kukulza (Mutalisk)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Norad II (Battlecruiser)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Norad II (Battlecruiser)", Subtract, 1);
	Create Unit("Current Player", "Terran Battlecruiser", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Norad II (Battlecruiser)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Norad II (Battlecruiser)", Subtract, 1);
	Create Unit("Current Player", "Norad II (Battlecruiser)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tassadar/Zeratul (Archon)", Subtract, 1);
	Create Unit("Current Player", "Terran Goliath", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tassadar/Zeratul (Archon)", Subtract, 1);
	Create Unit("Current Player", "Tassadar/Zeratul (Archon)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Alan Schezar (Goliath)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Alan Schezar (Goliath)", Subtract, 1);
	Create Unit("Current Player", "Terran Goliath", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Alan Schezar (Goliath)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Alan Schezar (Goliath)", Subtract, 1);
	Create Unit("Current Player", "Alan Schezar (Goliath)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Zealot", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Zealot", Subtract, 1);
	Create Unit("Current Player", "Zerg Zergling", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Zealot", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Zealot", Subtract, 1);
	Create Unit("Current Player", "Protoss Zealot", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tassadar (Templar)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tassadar (Templar)", Subtract, 1);
	Create Unit("Current Player", "Zerg Zergling", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Tassadar (Templar)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Tassadar (Templar)", Subtract, 1);
	Create Unit("Current Player", "Tassadar (Templar)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Firebat", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Firebat", Subtract, 1);
	Create Unit("Current Player", "Protoss Zealot", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Firebat", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Firebat", Subtract, 1);
	Create Unit("Current Player", "Terran Firebat", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Dark Templar", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Dark Templar", Subtract, 1);
	Create Unit("Current Player", "Protoss Zealot", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Protoss Dark Templar", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Protoss Dark Templar", Subtract, 1);
	Create Unit("Current Player", "Protoss Dark Templar", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Subtract, 1);
	Create Unit("Current Player", "Tassadar (Templar)", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Subtract, 1);
	Create Unit("Current Player", "Terran Siege Tank (Tank Mode)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Vulture", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Vulture", Subtract, 1);
	Create Unit("Current Player", "Terran Firebat", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Terran Vulture", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Vulture", Subtract, 1);
	Create Unit("Current Player", "Terran Vulture", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Ultralisk", Subtract, 1);
	Create Unit("Current Player", "Protoss Dark Templar", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zerg Ultralisk", Subtract, 1);
	Create Unit("Current Player", "Zerg Ultralisk", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Edmund Duke (Siege Tank)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Edmund Duke (Siege Tank)", Subtract, 1);
	Create Unit("Current Player", "Terran Siege Tank (Tank Mode)", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Edmund Duke (Siege Tank)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Edmund Duke (Siege Tank)", Subtract, 1);
	Create Unit("Current Player", "Edmund Duke (Siege Tank)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Gui Montag (Firebat)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Gui Montag (Firebat)", Subtract, 1);
	Create Unit("Current Player", "Terran Vulture", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Gui Montag (Firebat)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Gui Montag (Firebat)", Subtract, 1);
	Create Unit("Current Player", "Gui Montag (Firebat)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Jim Raynor (Vulture)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Jim Raynor (Vulture)", Subtract, 1);
	Create Unit("Current Player", "Terran Vulture", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Jim Raynor (Vulture)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Jim Raynor (Vulture)", Subtract, 1);
	Create Unit("Current Player", "Jim Raynor (Vulture)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zeratul (Dark Templar)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zeratul (Dark Templar)", Subtract, 1);
	Create Unit("Current Player", "Zerg Ultralisk", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Zeratul (Dark Templar)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Zeratul (Dark Templar)", Subtract, 1);
	Create Unit("Current Player", "Zeratul (Dark Templar)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Torrasque (Ultralisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Torrasque (Ultralisk)", Subtract, 1);
	Create Unit("Current Player", "Zerg Ultralisk", 1, "Bought Army");
	Comment("died / downgrade by 1");
}

//-----------------------------------------------------------------//

Trigger("- Players (Need All 3) -"){
Conditions:
	Deaths("Current Player", "Torrasque (Ultralisk)", At least, 1);
	Deaths("Current Player", "Mineral Chunk (Type 2)", Exactly, 1);

Actions:
	Preserve Trigger();
	Set Deaths("Current Player", "Torrasque (Ultralisk)", Subtract, 1);
	Create Unit("Current Player", "Torrasque (Ultralisk)", 1, "Bought Army");
	Comment("died / downgrade immunity");
}

