//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X24=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 16777216);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X23=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 8388608);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X22=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 4194304);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X21=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 2097152);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X20=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 1048576);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X19=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 524288);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X18=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 262144);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X17=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 131072);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X16=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 65536);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X15=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 32768);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X14=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 16384);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X13=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 8192);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X12=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 4096);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X11=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 2048);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X10=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 1024);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X9=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 512);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X8=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 256);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X7=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 128);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X6=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 64);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X5=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 32);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X4=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 16);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X3=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 8);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X2=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 4);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X1=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 2);
}

//-----------------------------------------------------------------//

Trigger("- 2-7 Players -"){
Conditions:
	Switch("=ROLL X0=", set);

Actions:
	Comment("Bid Unmask");
	Preserve Trigger();
	Set Deaths("Current Player", "Cave", Subtract, 1);
}

