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		<id>https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=IceCC_Animations</id>
		<title>IceCC Animations - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://staredit.net/wiki/index.php?action=history&amp;feed=atom&amp;title=IceCC_Animations"/>
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		<updated>2026-05-25T07:11:58Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=IceCC_Animations&amp;diff=148&amp;oldid=prev</id>
		<title>DevliN: 1 revision imported: Restoring SC1 backup</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=IceCC_Animations&amp;diff=148&amp;oldid=prev"/>
				<updated>2015-03-21T04:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported: Restoring SC1 backup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:32, 21 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

	<entry>
		<id>https://staredit.net/wiki/index.php?title=IceCC_Animations&amp;diff=147&amp;oldid=prev</id>
		<title>DevliN: Created page with '===Init=== Initialization: This is played when the unit is created.  ===Death=== This is played when the unit is killed (not when it is removed).  ===GndAttkInit=== Ground Attack…'</title>
		<link rel="alternate" type="text/html" href="https://staredit.net/wiki/index.php?title=IceCC_Animations&amp;diff=147&amp;oldid=prev"/>
				<updated>2012-11-24T19:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;===Init=== Initialization: This is played when the unit is created.  ===Death=== This is played when the unit is killed (not when it is removed).  ===GndAttkInit=== Ground Attack…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Init===&lt;br /&gt;
Initialization: This is played when the unit is created.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
This is played when the unit is killed (not when it is removed).&lt;br /&gt;
&lt;br /&gt;
===GndAttkInit===&lt;br /&gt;
Ground Attack Initialization: This is played when the image begins to attack a ground unit.&lt;br /&gt;
&lt;br /&gt;
===AirAttkInit===&lt;br /&gt;
Air Attack Initialization: Exactly the same as GndAttkInit, with the exception that it applies to air units.&lt;br /&gt;
&lt;br /&gt;
===Unused1===&lt;br /&gt;
Unknown/unused.&lt;br /&gt;
&lt;br /&gt;
===GndAttkRpt===&lt;br /&gt;
Ground Attack Repeat: This is played when the units cooldown has completed, the gotorepeatattk opcode has been called, and the unit is still attacking. This applies only to ground attacks.&lt;br /&gt;
&lt;br /&gt;
===AirAttkRpt===&lt;br /&gt;
Air Attack Repeat: Exactly the same as GndAttkRpt, with the exception that it applies to air units.&lt;br /&gt;
&lt;br /&gt;
===CastSpell===&lt;br /&gt;
This is played when a spell is cast.&lt;br /&gt;
&lt;br /&gt;
===GndAttkToIdle===&lt;br /&gt;
Ground Attack to Idle: This is played when a unit returns to an idle state after a ground attack.&lt;br /&gt;
&lt;br /&gt;
===AirAttkToIdle===&lt;br /&gt;
Air Attack to Idle: Exactly the same as GndAttkToIdle, with the exception that it applies to air units.&lt;br /&gt;
&lt;br /&gt;
===Unused2===&lt;br /&gt;
Unknown/unused.&lt;br /&gt;
&lt;br /&gt;
===Walking===&lt;br /&gt;
This is played when the unit moves.&lt;br /&gt;
&lt;br /&gt;
===WalkingToIdle===&lt;br /&gt;
This is played when the unit stops moving.&lt;br /&gt;
&lt;br /&gt;
===SpecialState1===&lt;br /&gt;
This is some sort of category of special animations. In some cases it acts as an in-transit animation, it is sometimes used for special orders, it sometimes has to do with the animation when something finishes morphing, or the first stage of a construction animation&lt;br /&gt;
&lt;br /&gt;
===SpecialState2===&lt;br /&gt;
This is some sort of category of special animations. In some cases it acts as a burrowed animation, it is sometimes used for special orders, it sometimes has to do with the animation when canceling a morph, or the second stage of a construction animation&lt;br /&gt;
&lt;br /&gt;
===AlmostBuilt===&lt;br /&gt;
This is played at one part of the build animation.&lt;br /&gt;
&lt;br /&gt;
===Built===&lt;br /&gt;
This is played when the unit is built.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
This is played when a flying building lands.&lt;br /&gt;
&lt;br /&gt;
===LiftOff===&lt;br /&gt;
This is played when a flying building lifts-off.&lt;br /&gt;
&lt;br /&gt;
===IsWorking===&lt;br /&gt;
This is played when the unit is researching an upgrade or technology, or training or building units. This is also used for some other animations for some sort of work being done&lt;br /&gt;
&lt;br /&gt;
===WorkingToIdle===&lt;br /&gt;
This is played when the task being performed for IsWorking returns to idle state.&lt;br /&gt;
&lt;br /&gt;
===WarpIn===&lt;br /&gt;
This is played when a unit or building warps-in.&lt;br /&gt;
&lt;br /&gt;
===Unused3===&lt;br /&gt;
Unknown/unused.&lt;br /&gt;
&lt;br /&gt;
===StarEditInit===&lt;br /&gt;
Previously was incorrectly called InitTurret. This is actually an alternate initialization animation that is played when the unit is created in the campaign editor.&lt;br /&gt;
&lt;br /&gt;
===Disable===&lt;br /&gt;
This is played when the unit becomes disabled, either through the &amp;quot;Set Doodad State&amp;quot; trigger action or by not being in the psi field of any pylons.&lt;br /&gt;
&lt;br /&gt;
===Burrow===&lt;br /&gt;
This is played when the unit burrows.&lt;br /&gt;
&lt;br /&gt;
===UnBurrow===&lt;br /&gt;
This is played when the unit unburrows.&lt;br /&gt;
&lt;br /&gt;
===Enable===&lt;br /&gt;
This is played when the unit becomes enabled, either through the &amp;quot;Set Doodad State&amp;quot; trigger action or by being in the psi field of any pylons.&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Reference]]&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>DevliN</name></author>	</entry>

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