Staredit Network > Forums > SC1 Contests > Topic: Winter Modding Contest
Winter Modding Contest
Dec 4 2008, 2:16 am
By: A_of-s_t
Pages: 1 2 37 >
 

Dec 4 2008, 2:16 am A_of-s_t Post #1

aka idmontie

The Winter Modding Contest


FAQs
--I’m kind of new, how do I “mod”?
Modding is a learning experience much like mapping, but with a greater degree of control. If you’ve never modded and want to try, I suggesting going to the following links to get started:



--Is it modding only?
No, feel free to submit special maps so your mod can be played more.
SCMloaded maps are acceptable.

--How do I join?
Just submit a mod, no signup is required.

--What are the rules exactly?
Rules:
Mods must be submitted before February 28
It is not necissary to sign up in advance.
You may not submit an already made mod, neither a mod that is already in progress. It must be created after the creation of this post (Although, I doubt it really matters, I’ll let this rule bend a little for mods that were barely started before the creation of this post).
Team work is encouraged, however, if you're going to make a team project I don't recommend more than 2 persons
No Entry Fee.
There is NO theme that you must work around.
You may submit updates, as in post a topic and show us your work and buy the judge and the people.

--How will my mod be judged?
Judging Criteria:

Quote
Complexity
Was your mod easy to create? Was it hard? This will be taken into consideration.
This will be worth: 15 Points

Content
What exactly did you do? Did you just edit a few units? Was It a TC?
This will be worth: 20 Points

Glitchness
How well does your mod run? Does it have Glitches?
This will be worth: 10 points


Originality
Is your mod a copy of another mod? This will be highly evaluated.
This will be worth: 30 points

Fun & Balance
Is Your mod fun? boring? another important thing highly evaluated. Note that balance is an important part of fun.
This will be worth: 25 points
This all is worth 100 points as you can see.

--What do I get if I win?

You will win a mineral prize of course:
First prize - 55% of the pot
Second prize - 25% of the pot
Third Prize - 15% of the pot
Special Prizes - 5%


-------------------------------------------------
The current pot size is: 3303 Minerals

Donators:
Corbo -- 300 + 366 = 666 Minerals
Excalibur -- 275 Minerals
DeVouReR -- 10 Minerals
WoAHorde -- 195 Minerals
Polaris -- 650 + 17 + 10 = 677 Minerals <-- New Big Spender :D
TassadarZeratul -- 231 Minerals
NudeRaider -- 668 Minerals

Thank you guys :D

Post has been edited 9 time(s), last time on Dec 10 2008, 1:06 am by A_of-s_t.



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Dec 4 2008, 6:38 am BlueWolf Post #2



I was actually thinking of modding a couple of days back, but that just brings back memories of me opening maps to learn from them :| Imagine if modding was the "thing" instead of just regular map editing...



None.

Dec 4 2008, 2:12 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Finally a modding contest I don't host!
That means I can participate, I AM IN!

I like it how this is basically a copy paste from summer modding contest. It even has my line of teamwork in encouraged thing. :P

Killer_Kow and I have joined as a team.

Post has been edited 1 time(s), last time on Dec 4 2008, 2:29 pm by Corbo.



fuck you all

Dec 4 2008, 4:19 pm Biophysicist Post #4



I actually had an idea of an epic mod, but I need to know: Can you define new buttons? (Not reuse, define new ones entirely.) eg. Could I give a Mutalisk the ability to morph to a Guardian, a Devourer, or Artanis? Or an SCV the ability to build a Psi Distruptor, which can build Infested Kerrigans? (Purely hypothetical examples...)

I think I could use a partner, btw.



None.

Dec 4 2008, 4:26 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

...It's a mod.. you can do anything you wish if you do can do it....



fuck you all

Dec 4 2008, 4:51 pm Biophysicist Post #6



Cool. How do you do that?



None.

Dec 4 2008, 6:38 pm Excalibur Post #7

The sword and the faith

Sign me up, I'll be making a donation as well.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 4 2008, 8:10 pm Symmetry Post #8

Dungeon Master

Quote from Corbo
Killer_Kow and I have joined as a team.

Wat?

Also, it might be wise for contestants to have a playable beta out for December 31st ;o



:voy: :jaff: :voy: :jaff:

Dec 4 2008, 8:58 pm Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

VERY wise :P



fuck you all

Dec 4 2008, 10:01 pm A_of-s_t Post #10

aka idmontie

Editted first post for donators.

I hope this contest gets mappers to join the wonderful world of modding as well since its a News post, but we'll see.



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Starcraft GitHub Organization - Feel free to request member status!
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Dec 4 2008, 11:20 pm Polaris Post #11



I'll be sitting this one out, most likely. But, I will donate all my minerals because I'm a nice dude.



If anything cool is ever going on Skype me up under the name "blarghle"

Dec 4 2008, 11:44 pm RoryFenrir Post #12



What good timing, am just about to start a kick ass mod



None.

Dec 4 2008, 11:52 pm Fisty Post #13



I MIGHT complete something for this, I promise nothing though.



None.

Dec 5 2008, 12:12 am l)ark_ssj9kevin Post #14

Just here for the activity... well not really

No, Its Summer Modding Contest IV.
No winter. It will always be summer in our land.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 5 2008, 1:38 am FlyingHat Post #15



I'm definitely in.



None.

Dec 5 2008, 2:25 am Breadcleaner Post #16



I, the Breadcleaner, shall be entering.




Dec 5 2008, 3:15 am A_of-s_t Post #17

aka idmontie

LOL. Thank you donators! Minimoose wouldn't chip in for a pot bigger than 1000 minerals for the first place winner, but we'll show him :P.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
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Dec 5 2008, 3:21 am Corbo Post #18

ALL PRAISE YOUR SUPREME LORD CORBO

YA WE WILL
*Donates all*



fuck you all

Dec 5 2008, 3:59 am Hercanic Post #19

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Would STF be eligible? It is being re-modded from scratch, and I've mainly been in the design and "is-this-possible" testing stages for the past few months. I just started actual modding work last week. If not, that's cool. If so, I won't be needing any mineral reward.




Dec 5 2008, 1:12 pm Devourer Post #20

Hello

Quote from Corbo
YA WE WILL
*Donates all*

Same... but I had only 10 minerals :D



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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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