Staredit Network > Forums > General StarCraft > Topic: Starcraft 1.16.1 without cd
Starcraft 1.16.1 without cd
Jan 29 2026, 8:58 pm
By: StanleyZ  

Jan 29 2026, 8:58 pm StanleyZ Post #1



Is it possible to have this version of starcraft without a cd? I found only link to a version that doesnt allow you to create username due to lack of file storage on cd



None.

Jan 30 2026, 6:56 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Blizzard themselves enabled that.
https://staredit.net/topic/1722/0/




Feb 1 2026, 6:52 pm NimoStar Post #3



I tried it and it didn't work (even with the CD mounted at the same time)

1.16.1

See images (too bad they don't preview)

It says something about missing "font\font.gid"

Even after adding everything in the font\ folder, I have another error:

Invalid data file version number

Program version: 17

Datafile version: 0

So I would need to edit the datafile version, and even then...

It can't find cursor\arrow.grp

It seems a bunch of files are missing.

Attachments:

Post has been edited 2 time(s), last time on Feb 1 2026, 7:06 pm by NimoStar.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:58 pm]
lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
Please log in to shout.


Members Online: NudeRaider