Staredit Network > Forums > SC1 Map Production > Topic: Zelda NES ported to StarCraft
Zelda NES ported to StarCraft
Jan 2 2026, 12:53 am
By: IconoDelPecado  

Jan 2 2026, 12:53 am IconoDelPecado Post #1



Hi all. Someday I was wonddering if the Zelda (nes) width size of the map is 256 frames, can it be ported to a StarCraft? The answer is YES. Even with all nine dungeons.



Unfortanely cannot run in the game because this error:



So I have to remove the entire Level-9 dungeon in order to play the map.



I am not good at all making triggers of maps, so I want to DONATE this map to the community if someone want to make a playable version. Here's the two versions of this map:

Alpha v1.0 (9 dungeons) (not playable version)

Alpha v1.01 (8 dungeons) (playable version)



None.

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[09:53 am]
Moose -- Apos
Apos shouted: Did my :wob: below get eaten?
yes I was playing with the parser lmao
[07:53 am]
Zycorax -- :hurr: :wob:
[01:29 am]
Apos -- Did my :wob: below get eaten?
[09:52 pm]
Apos --
[2026-8-14. : 1:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[2026-8-14. : 12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[2026-8-14. : 4:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[2026-8-14. : 12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[2026-8-13. : 1:52 pm]
NimoStar -- prerelease of improves 1.16.1
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