Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Night 2025
Desert Strike Night 2025
Sep 20 2019, 7:33 pm
By: MidNighTime
Pages: < 1 2 3
 

Jun 18 2022, 10:20 pm MidNighTime Post #41



Reserved.

Post has been edited 4 time(s), last time on Apr 30 2025, 8:41 pm by MidNighTime.



None.

Jul 25 2022, 9:41 pm MidNighTime Post #42



Hello Everyone,

I'm happy to release v3.5 today. Please review the update notes below:

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* Desert Strike Night 2022 (Update: v3.5)
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- All demolished structures now grant 100% refunds with the limitation systems.
- All demolished structures totals are now shown on the leader board cycle.
- All demolished structures due to max limit don't count towards leader board.
- All units on the battlefield are more aggressive and focused on their targets.
- All features information and guidance are now more visually intuitive.
- Debuff "Convert" now only converts enemy units on team side of shakura obelisk.
- Debuff "Vanish" now only Kills enemy units on team side of shakura obelisk.
- Trophies are no longer shown on the leader board cycle and now more revised.
- Improved hyper trigger support for #x1.0 - #x2.9 games. (Game will be very fast)
- Increased the limit conditions for inactive players ban. (Warnings Added)
- Added meticulous neutral recycle for 1vs1, 2vs2, etc. (Removes unused things)
- New classification of "Super" units introduced which are stronger counterparts.

- Added "Cash Limitation System" which limits the maximum active cash balance.
~ The maximum active cash limitation is 21k with overflow auto sent to savings.
~ The overflow is considered $500 cash accumulated over the active limitation.
~ Players can withdraw cash overflow just like savings for anything and specials.
~ Cash overflow from massive refunds will also transfer automatically to savings.
~ Cash will seem stuck but, all your overflow cash is being transferred to savings.
~ Savings withdraw that exceed the active cash limitation is considered overflow.
~ This does not delete any active cash, overflow, savings, shared or refunded cash.

- Added "Special Limitation System" which limits consecutive special activation's.
~ Special activation are now three maximum consecutive down from unlimited.
~ Maximum consecutive refers to three specials at one time per each player.
~ This system works in close parallel with the cash limitation system.
~ Strategic specials with teammates has not been changed as intended.

- Added "Refunds Limitation System" which limits the maximum refunds possible.
~ The maximum ammount of refunds that are allowed by each player is set 50.
~ This limit includes and extends to structures outside of your own base.
~ Refunding structures can also impact your spawn so pick and choose wisely.
~ This system works in close parallel with the other limitation systems.
~ This excludes lift refunds generated from factory w/add-on and sunkens.

- Added "Shakura Obelisk System" which is a mysterious watcher of everything.
~ The obelisk is responsible for the "Shakura Storms" bonuses during the game.
~ The obelisk is located in the center of the battlefield as a known structure.
~ The obelisk has a mind of it's own and does thing's based on what "it" thinks.
~ The obelisk may sometimes message suggestions to specific players randomly.
~ The conditions responsible for the obelisk actions are unknown as intended.
~ The obelisk actions will not unbalance the game and is purely fair to all.
~ The obelisk will prompt a notification to all players if it does something.

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* Unit Changes (All stat changes tested. The renaming is new player intuitive)
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- The [Hero] text on units/structures replaced with intuitive information.
- Terran Marine now has all upgrades auto researched and indicated on the unit.
- Terran Marauder name reverted back to Terran Firebat on unit and structure.
- Terran Warpig now renamed Super Marine on unit and structure.
- Terran Reaper now renamed Kerrigan on unit and structure. (Reference retained)
- Terran Banshee now renamed Kazansky on unit and structure.
- Terran Thor Tanks now renamed Super Tanks on unit and structure.
- Terran Super Tank [SiegeMode] hit points is now set 145. (was 60)
- Terran Super Tank [SiegeMode] armor is now set to 4. (was 0)
- Terran Firebat armor is now set to 4. (was 3)
- Terran Medivac now renamed Medivac on unit and structure.
- Protoss Zealot now has all upgrades auto researched and indicated on the unit.
- Protoss Dragoon now has all upgrades auto researched and indicated on the unit.
- Protoss Carrier now has full capacity auto researched and indicated on the unit.
- Protoss Observer now has all upgrades auto researched and indicated on the unit.
- Protoss Dragoon ground damage has now been reduced to 20. (was 22).
- Protoss Super Dragoon ground damage is now set to 25. (was 18)
- Protoss Stalker name reverted back to Protoss Dragoon on unit and structure.
- Protoss Immortal now renamed Super Templar on unit and structure.
- Protoss Void Ray now renamed Super Scout on unit and structure.
- Protoss Warp Prism unit hit points and shield is now set 125. (was 50)
- Zerg Overseer name reverted back to Zerg Overlord on structure.
- Zerg Overlord now has speed upgrades auto researched. (Not shown on structure)
- Zerg Zergling now has all upgrades auto researched and indicated on the unit.
- Zerg Hydralisk now has all upgrades auto researched and indicated on the unit.
- Zerg Roach now renamed to Super Hydralisk on unit and structure.
- Zerg Broodlord name reverted back to Guardian on unit and structure.
- Zerg Corruptor name reverted back to Devourer on unit and structure.
- Zerg Ultralisk Anabolic Synthesis (speed) upgrade now cost 164 (was 328)
- Zerg Ultralisk Chitinous Planting (armor) upgrade now cost 171 (was 343)
- Zerg Ultralisk Cavern cost is now set to 400. (was 426)
- Zerg Nydus Worm unit hit points is now set 500. (was 444)
- Zerg Nydus Worm unit armor is now set to 5. (was 4)

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* Bug Fixes (Shows "notable" things fixed from older versions as reference)
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- Fixed bug where switch toggle collision generated massive bonus for all. (3.3)
- Fixed bug where the shakura storms didn't reward during cash delay. (3.3)
- Fixed bug where Silo Brutalisk can extend its stay longer than intended. (3.3) (Rare)
- Fixed bug where unclaimed savings could get thrown out by the bank lol.. (3.3)
- Fixed bug where Protoss Super Scout was not flying as quickly as Protoss Scout. (2.63)
- Fixed bug where reavers would freeze while having warp prism. (2.63)
- Fixed bug where tanks would gather and remain sieged at temple. (2.63)
- Fixed bug where many tanks would siege gather edge of battlefield. (2.63)
- Fixed bug where mass timings created many bugs including less aggro. (2.63)
- Fixed bug where unit spawning was causing many issues around temple. (2.63)
- Fixed bug where the "WARNING: Unit unplaceable!" can happen often. (2.63)
- Fixed bug where units would not use their skills very often. (2.63)
- Fixed bug where mass marines (by zerg) could suddenly spawn. (2.63) (Rare)
- Fixed bug where Terran Special sends interceptors revealing enemy base. (2.63) (Rare)
- Fixed bug where players can cross the flag boundary early game. (2.63)
- Fixed bug where gas alignment was making it hard to create more. (2.63)
- Fixed bug where terrain glitches exist in some player bases while building. (2.63)
- Fixed bug where Terran mass lifting factory w/add-on would spam refund text. (2.63)
- Fixed bug where making mass workers in base can manipulate map max. (2.63) (Exploit)
- Fixed bug where you could steal your teammates insta-spawn or use it. (2.63) (Exploit)
- Fixed bug where making mass overlords in base can manipulate map max. (2.63) (Exploit)
- Fixed bug where you can fully disable teammate from building anything. (2.63) (Exploit)


** Please note release bugs can happen with anything even with extensive testing **
** The official download link will be available here when everything considered ready **


Post has been edited 5 time(s), last time on Apr 30 2025, 8:41 pm by MidNighTime.



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Jan 3 2024, 8:33 am MidNighTime Post #43



Reserved.

Post has been edited 2 time(s), last time on Apr 30 2025, 8:41 pm by MidNighTime.



None.

Jan 17 2024, 3:29 pm lil-Inferno Post #44

Just here for the pie

You've put in a lot of love and hard work.




Jul 22 2024, 5:42 pm MidNighTime Post #45



Reserved.

@lil-Inferno: :)



Post has been edited 4 time(s), last time on May 4 2025, 4:50 am by MidNighTime.



None.

Nov 25 2024, 10:04 pm RaNer Post #46



Any update?



None.

Mar 20 2025, 5:32 pm MidNighTime Post #47



Reserved.

Post has been edited 2 time(s), last time on May 7 2025, 8:51 pm by MidNighTime.



None.

Apr 30 2025, 8:21 pm MidNighTime Post #48



Reserved.


Post has been edited 2 time(s), last time on May 7 2025, 8:51 pm by MidNighTime.



None.

May 4 2025, 10:39 am GGmano Post #49

Mr.Pete-Tong

looking forward to see and try youre work, hope youre work will be credited,



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

May 6 2025, 2:57 am ClansAreForGays Post #50



Thought this was about a night of playing desert strike :{




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[04:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
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