It was slower, but there were less issues and it was honestly more reliable.
Getting information quickly and easily was not that easy. What information sources there were had poor formatting, loaded very slowly so downloading was your only choice, and not that many people actually took the time to put out that information.
Modems. Geocities websites. Frames was the main design method for pages - now practically nothing on the web uses frames except for documentation type sites. No video. Far less ads, far fewer images. Netscape navigator. Alta vista. No wikipedia - no wikis of any kind really. Very few memes. "web rings" to get between related sites. Guest books.
I remember going on an internet course together with my mother in the late 90s, where we learned which search engines were better for finding different things. Alta Vista was the go-to engine at the time, while Yahoo was better for music or something. For anything Norwegian there was Kvasir. I was rarely allowed to spend more than half an hour online, because it blocked the phone line. I spent most of the time playing games on the Lego site (and being annoyed that it took forever to download Shockwave).
My dad did business stuff and was always interested in computers, so we had a second phone line specifically for internet But that might have been later, I don't remember when that was (or even when we got cable internet). I pretty much just remember using the internet for SC or things related to SC even though as far as I remember we always had internet.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Netscape and AOL. You got mail! In general it was difficult to visit web pages, and I mostly viewed the internet as boring. The real excitement was connecting with friends to play something like C&C, but that more or less felt like the game itself and not so much the "internet". Also talking to strangers on the internet was strictly going to get you raped/murdered/kidnapped and nobody could know your real first-name or age. Online aliases only. Also, geocities and homepages. Like this. There were a lot of the most god aweful gifs and scrolling shit all over.
Didn't have internet until like 2001 or something, and didn't move on from dial-up until like 2008. It didn't help that we only had one phone line and my parents somehow always needed to use the phone, so I could barely do anything. I racked up 210 disconnects on bnet from my parents always turning on the phone while I was online, and everyone thought I was hacking, so I got banned a lot. So sad.
It was a lot slower. But it didn't matter because there was nothing to render. You didn't stream videos or music. Almost everything was text and simple, low res pictures.
Yeah, Geocities I heard was the hot thing back then. Also, I guess there was also a lot more freedom on the Internet than there is now, though I'm not sure.
Ultraviolet -- kinda wild that SC:R is approaching a decade old at this point
[2025-3-12. : 6:26 pm]
NudeRaider -- doesn't change much of my argument. That's still 15 years ago. And they went the "lazy" route and used the sc2 engine for, which obviously is more limited (but way quicker) than rendering everything from scratch.
[2025-3-12. : 6:23 pm]
Ultraviolet -- I haven't even paid enough attention to remastered cinematics to even compare to what that guy did
[2025-3-12. : 6:06 pm]
Ultraviolet -- think he was comparing what that guy did to SC:R's cinematics more than SC2's cinematics
[2025-3-12. : 6:00 pm]
NudeRaider -- That said, I like the gritty look of his more than what they did with the sc2 cinematics where everything is just glowy and polished. This is just more fitting of a war scenario and captures the desperation of the Protoss better..
Oh_Man shouted: how can one person surpass entire video game company, none of SCBW's cinematics got remastered liek this
they weren't really remade, just rerecorded in hd or something. It's now over 25 years after they were made, tools and techniques have improved a lot and are much more accessible.