Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scmdraft korean support?
scmdraft korean support?
Oct 27 2013, 7:34 am
By: iCCup.xboi209  

Oct 27 2013, 7:34 am iCCup.xboi209 Post #1



Is it possible for scmdraft to display korean characters? I plan on getting a map translated



None.

Oct 27 2013, 2:13 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you're asking the dev to make a korean version, then you're probably out of luck. He's resigned a long time ago.

Dunno if the plugin system would be flexible enough for it. (Probably not)




Oct 27 2013, 2:58 pm jjf28 Post #3

Cartography Artisan

what plugin system? (non-existent or undocumented)

Maps are built using 8-bit characters for strings, and SCMDraft is built mostly using WinGDI (or higher level equivalents). So if you change your system locale, SCMDraft should show all korean characters that will show up in starcraft, though the hardcoded strings (ie: cut\copy\paste\brush) may be a little... 한국glish.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 27 2013, 3:45 pm trgk Post #4



SCMDraft2 uses starcraft font for displaying some of the strings, (string table, location name)
And scmdraft2 cannot handle character >= 128. This really sucks.

(SC somehow prints %uD55C%uAE00 correctly... Seems to be using System font for ch>=128, but I'm not sure.)[/quote]


Seems to be off-topic. Change your locale. Applocale maybe?

Post has been edited 1 time(s), last time on Oct 27 2013, 11:20 pm by Roy. Reason: Edit instead of double-post



EUD

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