Quote

The Mafia has invaded your town. The police are useless. There's no one to protect you. The only thing you can do now is fight. If you don't fight, you can't win.
NEWS
Game over. Town victory!
Day 0
Day 0 End
Night 1
Day 1
Night 2
Day 2/Game End
Actions/Role PMs/Observer's Notes
Roles/Items/Money Leftover
Game over. Town victory!
Day 0
Day 0 End
Night 1
Day 1
Night 2
Day 2/Game End
Actions/Role PMs/Observer's Notes
Roles/Items/Money Leftover
GAMEPLAY
- Townspeople each start with $1000. The money they have can be used to buy items that grant the player specific powers, such as a set of surgeon tools giving a player Doctor abilities. Mafia also start with some money. They cannot buy any items.
- Players will be able to have only one item at a time. They can prolong their abilities or get new ones by buying more of their current item or buying a completely different one.
- Whenever a townsperson commits a successful night action, such as a player with surgeon tools protecting a player who has been hit by the Mafia, he/she will receive extra money, depending on what action they used. If a night action negatively affects the player's team, such as a player with a revolver killing another townsperson, they will not be rewarded any money.
- Players cannot trade purchased items.
- Players can transfer funds to other players. Transfers can only be made during the day and take 24 hours (game time) to process. Mafia members can receive funds, but they cannot use them.
- After Mafia members are randomly selected, they will be given personalities at random. These personalities will allow the Mafia members to choose a role specific to their personality, such as a lowly thug choosing to be a Hitman. These roles are permanent and cannot be changed.
- Dead players/non-participants cannot post in the thread. Any posts in the thread will result in immediate deletion and possible bans in future games.
- Posting role PMs or anything that gives away your/another player's role in the thread, as well as sharing screen shots/videos, is NOT allowed.
DAY
- All players meet during the day and participate in a town meeting. The players accuse others or plead their innocence.
- All players must vote in order for a lynch to occur. If one player remains afk, I will set a deadline for the votes.
- Players can choose to not vote. To do this, say that you abstain. You cannot vote for a no lynch.
- All votes/abstains must be in the thread. Any votes/abstains that occur via PM will not be accounted for. To make it easy, please post your vote in this form: "I vote [name]," preferably in a large/noticeable font.
- If there is a tie, all tied persons will be lynched.
- You can change your vote as many times as you want until the day is over.
- Items can only be bought during the day, and then are used at night (except for daytime abilities).
NIGHT
Players use the abilities gained from their purchases during the night (if applicable). Powers consist of stalking, subduing, and even killing.
Actions will be accounted for in the following order:
Players use the abilities gained from their purchases during the night (if applicable). Powers consist of stalking, subduing, and even killing.
Actions will be accounted for in the following order:
- Mafia abilities
- Protection abilities
- Night hits (mafia)
- Night hits (townspeople)
- Investigations
HOW TO WIN
- If all Mafia are dead, the Town wins.
- If all Town are dead, the Mafia wins.
- If the voting power of the Mafia outweighs that of the Town, the Mafia wins.
- If there is one Citizen and one Mafia, the Mafia wins.
SIGNING UP
- Post a reply in this topic saying that you want to play.
- Do not play if you will be busy or have plans over the next couple of days.
- Please don't sign up if all you intend to do is ruin the game for others.
- By signing up, you agree that you have read the rules and understand how to play.
- Currently, there is no limit on how many players can play. I'll keep the goal at 15, but more are welcome to play. If we cannot get 15 players, I will lower the number in order to start the game quicker.
PARTICIPANTS
1. lil-Inferno (P)
2. rayNimagi (P)
3.Pr0nogo (P)
4.OlimarAndLouie (P)
5. Raitaki (P)
6.GeneralPie (P)
7. Leeroy_Jenkins (P)
8. Azrael (P)
9.
10.
11.Wing Zero (P)
12.
13.Positively (P)
14.
15.
1. lil-Inferno (P)
2. rayNimagi (P)
3.
4.
5. Raitaki (P)
6.
7. Leeroy_Jenkins (P)
8. Azrael (P)
9.
10.
11.
12.
13.
14.
15.
ROLES
Town
Citizen - Normal citizens of Sen City, they have taken the initiative to defend their city, with or without the help of the law. They have a starting budget of $1000.
Items (Can be bought during the day and used at night, with the exception of a few)*:
Revolver ($2400) - Allows the player to kill another player at night. Comes with one bullet. Extra bullets must be purchased in order to make more night hits. Bullets cost $500 each, and can only be bought if a revolver is already owned. If a Mafia member is killed by a revolver, the player will receive $500.
Government Trust ($2000) - Allows the player to buy the trust of a city official who can end a day vote early. The trust of the government worker cannot be bought more than once. If the person who is lynched through a shortened day vote is Mafia, the player who ended the vote early will receive $1000.
Surgeon Tools ($600) - Allows the player to save another player from death. The surgeon tools are only durable enough for two uses, and more must be bought if extra attempts to save lives are to be made. If a player is successfully saved, the player who performed the surgery will receive $200. The surgeon tools cannot prevent player's from contracting the Mad Chemist's virus.
Recording Adapter ($650) - Allows the player to tap into a player's cell phone, home phone, and computer. The player can plant the adapter in a player's home one night, and will learn of that player's night actions the next day. The player can tap into at most three players' homes before needing to buy additional adapters. Use of the recording adapter does not grant any money.
Dynamite Vest ($1000) - Allows the player to wear a dynamite vest that will explode if the player is killed at night. Whoever visited the player will also be killed. While the vest is worn, no other item can be bought. The dynamite vest does not protect the wearer from a visit by the Mad Chemist.
Sheriff's Belt ($500) - Allows the player to buy a sheriff's belt from a former cop. The belt includes a key to the jail, beating stick, and handcuffs. The player can use these items to either jail a player, negating their night action, or protect a player, making them immune to all night actions. Mafia members who have the Corrupt Politician personality can bypass these actions. The sheriff's belt is only good for one use. If the player protects another player from a negative night action, he/she will receive $300.
Bulletproof Vest ($1000) - Allows the player to protect him/herself from a night hit. The player keeps the vest on until he/she is either hit at night or chooses to buy another item. There is no bonus for surviving a night hit while wearing the bulletproof vest. Instead, the vest is permanent and leaves the wearer invulnerable to hit nights unless more than one hit is made in the same night. The bulletproof vest does not protect the wearer from the Mad Chemist's virus.
Pharmaceuticals ($200) - Allows the player to help another player overcome an infection. The pharmaceuticals must be applied two nights in a row for the infection to be cured. If they are not used in two consecutive nights, they will go to waste and must be bought again. If an infection is successfully cured, the player will receive $200.
*Items cannot be refunded. Once you buy an item, you either use it or buy a different one.
Mafia
Low-Life Thug - Having been in and out of jail for the past few years, this person cares about nothing but himself. He will do whatever it takes to make sure nobody pushes him around, even if it means killing them.
Roles:
Mugger - Attacks people at night and steals their money.
Hitman - Kills people at night. It's all he's good for.
Corrupt Politician - This man has held a government position for years, but has grown tired his city's passiveness and inability to do what's necessary to ensure safety. This person is looking for some excitement in his career, and the Mafia know just how to utilize him.
Roles:
Saboteur - Can alter and rig votes.
Ex-CIA Member - He spent years making a name for himself. He gave up everything to protect those he loved. He was betrayed by his country. Now it's time for payback.
City Mayor - Once a pioneer for safety and justice, the Mayor of Sen City no longer cares about his townsfolk. Instead, he is only interested in achieving his own goal, which is to tear the city apart from the inside out.
Dastardly Villain - This person a god among criminals. He's a genius, a trickster, and a master at lying his way to glory. He heads the Mafia operation and controls everything they do. Without him, the Mafia will be weakened and less organized.
Roles:
Mad Chemist - A genius scientist gone off the deep end, the Mad Chemist now uses his knowledge to strike fear into the citizens of Sen City.
Evil Mortician - Bought off by the Mafia weeks ago, the Mortician makes sure no foul play is discovered in the deaths of Sen City's citizens.
High-Valued Witness - This man has seen many crimes. He's promised to reveal the truth of the crimes, gaining insurmountable protection from others. Unfortunately for the feds, they don't realize that the so-called "truth" this man has to offer is actually just complete lies. However, fortunately for this man, he's nearly untouchable.
Town
Citizen - Normal citizens of Sen City, they have taken the initiative to defend their city, with or without the help of the law. They have a starting budget of $1000.
- Transfer Funds: The player can transfer some money to another player. Transfers can only be made during the day and take 24 hours (game time) to process.
Items (Can be bought during the day and used at night, with the exception of a few)*:
Revolver ($2400) - Allows the player to kill another player at night. Comes with one bullet. Extra bullets must be purchased in order to make more night hits. Bullets cost $500 each, and can only be bought if a revolver is already owned. If a Mafia member is killed by a revolver, the player will receive $500.
- Shoot: Shoots a player at night. Number of uses depends on how many bullets the player owns.
- Buy Bullet ($500): Buys an extra bullet. Only one bullet can bought at a time.
Government Trust ($2000) - Allows the player to buy the trust of a city official who can end a day vote early. The trust of the government worker cannot be bought more than once. If the person who is lynched through a shortened day vote is Mafia, the player who ended the vote early will receive $1000.
- End Voting: The player gets his city trustee to end the day vote early if, and only if, a person has at least three votes on him/her. Can only be used once.
Surgeon Tools ($600) - Allows the player to save another player from death. The surgeon tools are only durable enough for two uses, and more must be bought if extra attempts to save lives are to be made. If a player is successfully saved, the player who performed the surgery will receive $200. The surgeon tools cannot prevent player's from contracting the Mad Chemist's virus.
- Perform Surgery: The player performs surgery on a player who has been hit. The player can perform two surgeries with one set of surgeon tools.
Recording Adapter ($650) - Allows the player to tap into a player's cell phone, home phone, and computer. The player can plant the adapter in a player's home one night, and will learn of that player's night actions the next day. The player can tap into at most three players' homes before needing to buy additional adapters. Use of the recording adapter does not grant any money.
- Plant Adapter: Places the recording adapter in a player's home. The following day, the player will know who the target visited that night.
- Follow Tracker: The player follows the tracking device placed in the target's cell phone, learning what role visited him/her.
Dynamite Vest ($1000) - Allows the player to wear a dynamite vest that will explode if the player is killed at night. Whoever visited the player will also be killed. While the vest is worn, no other item can be bought. The dynamite vest does not protect the wearer from a visit by the Mad Chemist.
- Detonate (Passive): The dynamite on the vest explodes when the player's heart stops beating, killing all who visited the player. The vest will only detonate at night.
Sheriff's Belt ($500) - Allows the player to buy a sheriff's belt from a former cop. The belt includes a key to the jail, beating stick, and handcuffs. The player can use these items to either jail a player, negating their night action, or protect a player, making them immune to all night actions. Mafia members who have the Corrupt Politician personality can bypass these actions. The sheriff's belt is only good for one use. If the player protects another player from a negative night action, he/she will receive $300.
- Detain: Places a player in jail. The player cannot use any night actions.
- Protect: Places a patrol car in front of the player's house, granting him/her immunity from all night actions.
Bulletproof Vest ($1000) - Allows the player to protect him/herself from a night hit. The player keeps the vest on until he/she is either hit at night or chooses to buy another item. There is no bonus for surviving a night hit while wearing the bulletproof vest. Instead, the vest is permanent and leaves the wearer invulnerable to hit nights unless more than one hit is made in the same night. The bulletproof vest does not protect the wearer from the Mad Chemist's virus.
- Extra Life (Passive): The player gets an extra night life by wearing the vest.
Pharmaceuticals ($200) - Allows the player to help another player overcome an infection. The pharmaceuticals must be applied two nights in a row for the infection to be cured. If they are not used in two consecutive nights, they will go to waste and must be bought again. If an infection is successfully cured, the player will receive $200.
- Apply Medicine: The player applies the medicine to an infected player. Must be used immediately after purchase and in two consecutive nights.
- Cure Infection (Passive): The player will cure an infected player if the medicine is applied two nights in a row.
*Items cannot be refunded. Once you buy an item, you either use it or buy a different one.
Mafia
Low-Life Thug - Having been in and out of jail for the past few years, this person cares about nothing but himself. He will do whatever it takes to make sure nobody pushes him around, even if it means killing them.
Roles:
Mugger - Attacks people at night and steals their money.
- Mug: Mugs a person at night and steals their bank card. The mugger then uses the bank card to withdraw 20% of the target's savings. The mugging also incapacitates the target, disallowing him/her to use any actions for that night.
Hitman - Kills people at night. It's all he's good for.
- Hit: Targets a player at night. If the player is not protected or saved by another, he/she will die. Multiple hits can be made on the same person in one night.
Corrupt Politician - This man has held a government position for years, but has grown tired his city's passiveness and inability to do what's necessary to ensure safety. This person is looking for some excitement in his career, and the Mafia know just how to utilize him.
Roles:
Saboteur - Can alter and rig votes.
- Change Vote: Changes the target's vote from one player to another. Can be declared one night, but may be activated any time afterwards. Changed votes can stack up.
- Rig Vote: Rigs a player's vote. If the target is lynched, the last person who voted for him/her will be seen as guilty and will also die.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
Ex-CIA Member - He spent years making a name for himself. He gave up everything to protect those he loved. He was betrayed by his country. Now it's time for payback.
- Alter Recording: Intercepts the recording from the recording adapter and replaces it with his own recording. The recording can be up to 30 characters long. This ability must be used on the player who owns the recording adapter, not the one who is being recorded.
- Spy: Implements a virus into the target's computer that tracks the user's financial actions. If any money is transferred or used to buy an item that night or the following day, the virus will record the target's PIN for his/her bank account. The PIN changes automatically every day, so the virus must be injected into the target's computer repeatedly in order to steal from him/her multiple times.
- Hack: Uses the target's PIN to access his/her bank account and steals a specific amount of money. If the specified amount of money is more than the target owns, no money will be stolen. Can only be used the night following a successful use of Spy.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
City Mayor - Once a pioneer for safety and justice, the Mayor of Sen City no longer cares about his townsfolk. Instead, he is only interested in achieving his own goal, which is to tear the city apart from the inside out.
- Declare Double Lynch: The Mayor declares a double lynch for the day, and the top two candidates are killed. The declaration is not, and should not be, made publicly. Can be used once per game.
- Executive Decision: If three townspeople are lynched on three consecutive days, the Mayor steps up, telling the people he can't stand for another innocent to be killed. He then chooses one person to be executed. Can be used during the day and once per game.
- Deceitfulness (Passive): Nobody suspects the Mayor of anything. Everyone thinks he's a good guy. If lynched, the Mayor will appear to be a Citizen.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
Dastardly Villain - This person a god among criminals. He's a genius, a trickster, and a master at lying his way to glory. He heads the Mafia operation and controls everything they do. Without him, the Mafia will be weakened and less organized.
Roles:
Mad Chemist - A genius scientist gone off the deep end, the Mad Chemist now uses his knowledge to strike fear into the citizens of Sen City.
- Inject P-Virus: The Mad Chemist injects a homemade virus into a target's bloodstream. On the third night following the injection, the target will die. While infected, the target cannot use any night actions. In order for the target to be saved, he/she must be treated with pharmaceuticals on nights 1 and 2 of the infection. If treated on nights 2 and 3, the infection will kill the player before he/she can be cured. The target is made aware of their infection the day following the injection. Can only be used if no players are currently infected with either this virus or the K-Virus.
- Inject K-Virus: Infects a target with a vicious virus that reanimates him/her once he/she is dead. Once reanimated, the Mad Chemist can command this "zombie" to murder a person of his choice. The virus only stays in the target's body for 12 hours after he/she dies, so the target must be killed during the day in order for the body to be reanimated at night. Can only be used if no players are currently infected with either this virus or the P-Virus.
- Insanity Potion: The Mad Chemist drinks a potion that makes him invulnerable to any lethal blows for 24 hours. During this time, the Mad Chemist cannot be killed in any way. Can be used once per game.
Evil Mortician - Bought off by the Mafia weeks ago, the Mortician makes sure no foul play is discovered in the deaths of Sen City's citizens.
- Cover Role: The Mortician changes the dead target's role. Must be used on the same night a hit is made.
- Switch Identity: The Mortician wrongly identifies the dead body as a living player. Neither the dead player nor proclaimed dead player can talk, but after one day/night cycle, the dead player will be properly identified and the proclaimed dead player will be able to talk again. Must be used on the same night a hit is made.
- Resurrect: The Mortician uses his self-made concoction to resurrect a dead player for one night. The Mortician will be able to use whatever item the target had when he/she died. The concoction takes two full days to make, allowing the Mortician to use it every three nights. Can only be used on Townspeople, and can only be used if no one visits him that night.
High-Valued Witness - This man has seen many crimes. He's promised to reveal the truth of the crimes, gaining insurmountable protection from others. Unfortunately for the feds, they don't realize that the so-called "truth" this man has to offer is actually just complete lies. However, fortunately for this man, he's nearly untouchable.
- Suggest: The Witness is around cops all the time, and he's good friends with them. He can suggest to the cops to tell the person with the Sheriff's Belt who to detain/protect. Can be used once per night.
- Incriminate: Gives a list of "criminals" to the cops that details the illegal items that they own. The list must consist of at least four names, and the items they own must be correctly guessed. If all are correct, they will all be sent to jail on a $100 bail. While in jail, the players cannot vote or use night actions. Other players can pay the bail to get the jailed players out. May be used as long as no players are currently jailed.
- Witness Protection (Passive): The Witness is heavily guarded by cops at all times. Therefore, he cannot die at night. He can only die by a day lynch.
Credit: Dimma Davidoff at the Psychological Department of Moscow State University, for creating the game in the spring of 1986.
ToA for bringing mafia to SEN and Maplantis.
Dapperdan for major help along the way.
Mini Moose 2707 for hosting a lot of mafia games at SEN and being a major contributor to the development of the mafia game tradition here, as well as coming up with most of these neat roles.
Anyone else who ever or helped to run Mafia games on SEN.
Hajjhowe and Triple 6 @ PWA Message Board
www.random.org for role randomization.
ToA for bringing mafia to SEN and Maplantis.
Dapperdan for major help along the way.
Mini Moose 2707 for hosting a lot of mafia games at SEN and being a major contributor to the development of the mafia game tradition here, as well as coming up with most of these neat roles.
Anyone else who ever or helped to run Mafia games on SEN.
Hajjhowe and Triple 6 @ PWA Message Board
www.random.org for role randomization.
Please read over the rules and roles to ensure that you know how to play this game. If there is something that you do not agree with, make a suggestion in the thread! I do not want to hear about balance complaints after the game has started!
Post has been edited 46 time(s), last time on Jul 28 2013, 3:28 pm by Dem0n.
