Staredit Network > Forums > SC1 Mapping Tools > Topic: Bound Maker
Bound Maker
Mar 24 2011, 5:38 am
By: Roy  

Mar 24 2011, 5:38 am Roy Post #1

An artist's depiction of an Extended Unit Death

So there used to be a program made by Angelfarto that would quickly create an explosion pattern for bound maps. My friend LeXteR said that he no longer had the program, and that it was outdated. He then asked if I would be willing to make such a program. Here's the result.

Bound Maker
Creative title, amirite?


Basically, this program provides a quick and easy way to design obstacles for bounds. After you design an obstacle you like, you can then generate the trigger code needed to create it in SC.

Walkthough


Note: This program requires .NET Framework 4 to run.
Download latest version on GitHub
Download Bound Maker 1.3


Thanks to:
LeXteR - Inspiration, beta testing
Adzz - Beta testing
All my bounding friends and what little is left of the bounding community

Post has been edited 6 time(s), last time on Feb 3 2019, 4:42 pm by Roy.




Mar 25 2011, 2:31 am Derqua Post #2



Looks interesting, possibly useful, even though a lot of people think SC1 is dead, there is a slight possibility I might use it for something.



None.

Mar 26 2011, 3:14 am Apos Post #3

I order you to forgive yourself!

Put it in the database?




Mar 26 2011, 4:27 am swb4u1 Post #4



WOW VERY Cool...
I love it. :D



None.

Mar 26 2011, 9:04 am Roy Post #5

An artist's depiction of an Extended Unit Death

Quote from Apos
Put it in the database?
Done. http://www.staredit.net/files/2362/

Quote from Derqua
Looks interesting, possibly useful, even though a lot of people think SC1 is dead, there is a slight possibility I might use it for something.
Quote from swb4u1
WOW VERY Cool...
I love it. :D
Thanks. I know it's a bit late for a new program, especially for a specific genre that hasn't really thrived since pre-1.14, but I appreciate the support. :D




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[02:42 am]
Oh_Man -- what units would u want to see in a second SC1 expansion? Green Archon? Terran Viking? Baneling?
[02:41 am]
Oh_Man -- Blizzard should go the WoW classic route - give us a second expansion for Starcraft 1!
[04:54 pm]
l)ark_ssj9kevin -- I ended up buying it :(
[03:09 pm]
dumbducky -- Kinda wild I never played it.
[2025-3-13. : 8:58 pm]
Ultraviolet -- kinda wild that SC:R is approaching a decade old at this point
[2025-3-12. : 6:26 pm]
NudeRaider -- doesn't change much of my argument. That's still 15 years ago. And they went the "lazy" route and used the sc2 engine for, which obviously is more limited (but way quicker) than rendering everything from scratch.
[2025-3-12. : 6:23 pm]
Ultraviolet -- I haven't even paid enough attention to remastered cinematics to even compare to what that guy did
[2025-3-12. : 6:06 pm]
Ultraviolet -- think he was comparing what that guy did to SC:R's cinematics more than SC2's cinematics
[2025-3-12. : 6:00 pm]
NudeRaider -- That said, I like the gritty look of his more than what they did with the sc2 cinematics where everything is just glowy and polished. This is just more fitting of a war scenario and captures the desperation of the Protoss better..
[2025-3-12. : 5:58 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: how can one person surpass entire video game company, none of SCBW's cinematics got remastered liek this
they weren't really remade, just rerecorded in hd or something. It's now over 25 years after they were made, tools and techniques have improved a lot and are much more accessible.
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