
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\BehaviorData.xml
This document had no style information.
<Catalog>
<CBehaviorBuff id="Corruption">
<DisplayDuration index="Self" value="0"/>
<DisplayDuration index="Ally" value="0"/>
<DisplayDuration index="Enemy" value="0"/>
<Modification>
<ModifyFlags index="DisableAbils" value="0"/>
<ModifyFlags index="EnableAttack" value="0"/>
<ModifyFlags index="EnableMove" value="0"/>
<ModifyFlags index="SuppressMoving" value="0"/>
<ModifyFlags index="SuppressTurning" value="0"/>
<StateFlags index="SuppressAttack" value="0"/>
<StateFlags index="SuppressCloak" value="0"/>
<StateFlags index="SuppressDetection" value="0"/>
<StateFlags index="SuppressRadar" value="0"/>
<BehaviorClassDisableArray index="CBehaviorSpawn" value="0"/>
<BehaviorLinkDisableArray index="0" value=""/>
</Modification>
<DamageResponse Chance="1" ModifyFraction="1.2"/>
</CBehaviorBuff>
<!-- Cant parent from TimedLife due to the morph applying the InfestedTerranTimedLife
behavior,-->
<!-- as the TimedLife parent would use <KillCredit Value="Caster"/> which sets kill
credit to the egg -->
<CBehaviorBuff id="InfestedTerranTimedLife">
<Duration value="30"/>
</CBehaviorBuff>
<CBehaviorBuff id="NeuralParasite">
<DisplayDuration index="Self" value="1"/>
<DisplayDuration index="Enemy" value="1"/>
<Duration value="15"/>
</CBehaviorBuff>
<CBehaviorBuff id="SurfaceForSpellCast">
<Modification>
<ModifyFlags index="SuppressMoving" value="0"/>
<ModifyFlags index="SuppressTurning" value="0"/>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SurfaceForSpellCastChanneled">
<Duration value="1.5"/>
<Modification>
<ModifyFlags index="SuppressMoving" value="0"/>
<ModifyFlags index="SuppressTurning" value="0"/>
</Modification>
</CBehaviorBuff>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\ButtonData.xml
This document had no style information.
<Catalog>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\EffectData.xml
This document had no style information.
<Catalog>
<CEffectCreatePersistent id="Corruption">
<ValidatorArray index="0" value=""/>
</CEffectCreatePersistent>
<CEffectApplyBehavior id="CorruptionApplyBehavior">
<ValidatorArray index="0" value=""/>
</CEffectApplyBehavior>
<CEffectDamage id="CrucioShockCannonBlast">
<Amount value="50"/>
</CEffectDamage>
<CEffectDamage id="CrucioShockCannonDirected">
<Amount value="50"/>
</CEffectDamage>
<CEffectDamage id="CrucioShockCannonDummy">
<Amount value="50"/>
</CEffectDamage>
<CEffectSet id="FungalGrowthInitialSet">
<TargetLocationType value="Point"/>
</CEffectSet>
<CEffectCreatePersistent id="InfernalFlameThrowerCP">
<PeriodCount value="25"/>
<PeriodicOffsetArray value="0,-6.5"/>
</CEffectCreatePersistent>
<CEffectDamage id="InfestedGuassRifle">
<Amount value="8"/>
</CEffectDamage>
<CEffectCreatePersistent id="IonCannons">
<PeriodicEffectArray index="0" value="IonCannonsLMRight"/>
<PeriodicEffectArray index="1" value="IonCannonsLMLeft"/>
</CEffectCreatePersistent>
<CEffectDamage id="IonCannonsDummy">
<EditorCategories value="Race:Protoss"/>
</CEffectDamage>
<CEffectDamage id="IonCannonsU">
<Death value="Blast"/>
<SearchFilters
value="Air;Self,Player,Ally,Neutral,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<ExcludeArray Value="Target"/>
</CEffectDamage>
<CEffectDamage id="JavelinMissileLaunchersDamage">
<AttributeBonus index="Light" value="6"/>
<Amount value="6"/>
</CEffectDamage>
<CEffectDamage id="KaiserBladesDamage">
<Amount value="15"/>
<AreaArray Arc="45" Radius="2" Fraction="0.33"/>
<AreaArray Arc="180" Radius="2" Fraction="0.33"/>
<ExcludeArray Value="Target"/>
<ExcludeArray Value="Target"/>
<SearchFilters value="Ground;Player,Ally,Neutral,Stasis,Dead,Hidden,Invulnerable"/>
<SearchFlags index="ExtendByUnitRadius" value="1"/>
<SearchFlags index="OffsetByUnitRadius" value="0"/>
<AttributeBonus index="Armored" value="25"/>
</CEffectDamage>
<CEffectCreatePersistent id="NeuralParasitePersistent">
<PeriodCount value="30"/>
</CEffectCreatePersistent>
<CEffectDamage id="ParasiteSporeDamage">
<AttributeBonus index="Massive" value="6"/>
<Amount value="14"/>
</CEffectDamage>
<CEffectDamage id="Ram">
<Amount value="75"/>
</CEffectDamage>
<CEffectDamage id="SeekerMissileDamage">
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="1" Fraction="0.5"/>
<AreaArray Radius="2" Fraction="0.25"/>
<ExcludeArray Value="Target"/>
</CEffectDamage>
<CEffectDamage id="PrismaticBeamMUx1">
<AttributeBonus index="Armored" value="0"/>
<Amount value="5"/>
</CEffectDamage>
<CEffectDamage id="PrismaticBeamMUx2">
<AttributeBonus index="Armored" value="0"/>
<Amount value="5"/>
</CEffectDamage>
<CEffectDamage id="PrismaticBeamMUx3">
<AttributeBonus index="Armored" value="15"/>
<Amount value="10"/>
</CEffectDamage>
<CEffectApplyBehavior id="SurfaceForSpellcast">
<ValidatorArray index="0" value="IsInfestorBurrowed"/>
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SurfaceForSpellcastChanneled">
<ValidatorArray index="0" value="IsInfestorBurrowed"/>
</CEffectApplyBehavior>
<CEffectDamage id="ThermalLancesMU">
<Amount value="15"/>
</CEffectDamage>
<CEffectDamage id="PsionicShockwaveDamage" parent="DU_WEAP">
<EditorCategories value="Race:Protoss"/>
<Kind value="Ranged"/>
<Amount value="25"/>
<SearchFilters value="-;Player,Ally,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<AreaArray Radius="0.25" Fraction="1"/>
<AreaArray Radius="0.5" Fraction="0.5"/>
<AreaArray Radius="1" Fraction="0.25"/>
<ExcludeArray Value="Outer"/>
<ExcludeArray Value="Target"/>
<AttributeBonus index="Biological" value="10"/>
<SearchFlags index="OffsetByUnitRadius" value="0"/>
</CEffectDamage>
<CEffectDamage id="ThorsHammerDamage">
<Amount value="30"/>
</CEffectDamage>
<CEffectDamage id="TwinGatlingCannons">
<Amount value="12"/>
</CEffectDamage>
<!-- <CEffectCreateUnit id="InfestedTerransCreateEgg"> <ValidatorArray
value="CliffLevelGE1"/> <SpawnRange value="3"/> </CEffectCreateUnit> -->
<!-- <CEffectLaunchMissile id="InfestedTerransLaunchMissile"> <Movers
Link="InfestedTerransLayEggWeapon"/> </CEffectLaunchMissile> -->
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\ModelData.xml
This document had no style information.
<Catalog>
<CModel id="Thor">
<ScaleMax value="0.550000,0.550000,0.550000"/>
<ScaleMin value="0.550000,0.550000,0.550000"/>
</CModel>
<CModel id="ThorTransit">
<ScaleMax value="0.550000,0.550000,0.550000"/>
<ScaleMin value="0.550000,0.550000,0.550000"/>
</CModel>
<CModel id="ThorCE">
<ScaleMax value="0.550000,0.550000,0.550000"/>
<ScaleMin value="0.550000,0.550000,0.550000"/>
</CModel>
<CModel id="ThorCETransit">
<ScaleMax value="0.550000,0.550000,0.550000"/>
<ScaleMin value="0.550000,0.550000,0.550000"/>
</CModel>
<CModel id="CorruptionModel">
<Model value="Assets\Effects\Zerg\DiseaseCloud\DiseaseCloud.m3"/>
</CModel>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\MoverData.xml
This document had no style information.
<Catalog>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\RequirementData.xml
This document had no style information.
<Catalog>
<CRequirement id="LearnHunterSeekerMissiles">
<NodeArray index="Use" Link=""/>
</CRequirement>
<CRequirement id="LearnNeuralParasite">
<EditorCategories value="Race:Protoss,TechType:Ability"/>
<NodeArray index="Show" Link="NotCountUpgradeNeuralParasiteQueuedOrBetter"/>
</CRequirement>
<CRequirement id="UseNeuralParasite">
<EditorCategories value="Race:Protoss,TechType:Ability"/>
<NodeArray index="Use"
Link="CountUpgradeNeuralParasiteCompleteOnly598353696TechTreeCheat"/>
</CRequirement>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\RequirementNodeData.xml
This document had no style information.
<Catalog>
<CRequirementCountUpgrade
id="CountUpgradeHunterSeekerCompleteOnly2523578748TechTreeCheat">
<Tooltip
value="RequirementNode/Tooltip/CountUpgradeHunterSeekerCompleteOnly2523578748"/>
<Count Link="HunterSeeker" State="CompleteOnly"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeHunterSeekerQueuedOrBetter"/>
<CRequirementCountUpgrade
id="CountUpgradeNeuralParasiteCompleteOnly598353696TechTreeCheat">
<Tooltip
value="RequirementNode/Tooltip/CountUpgradeNeuralParasiteCompleteOnly598353696"/>
<Count Link="NeuralParasite" State="CompleteOnly"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeNeuralParasiteQueuedOrBetter">
<Count Link="NeuralParasite" State="QueuedOrBetter"/>
<Flags index="TechTreeCheat" value="0"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade
id="CountUpgradePunisherGrenadesCompleteOnly1926426333TechTreeCheat">
<Tooltip
value="RequirementNode/Tooltip/CountUpgradePunisherGrenadesCompleteOnly1926426333"/>
<Count Link="PunisherGrenades" State="CompleteOnly"/>
</CRequirementCountUpgrade>
<CRequirementNot id="NotCountUpgradeHunterSeekerQueuedOrBetter"/>
<CRequirementNot id="NotCountUpgradeNeuralParasiteQueuedOrBetter">
<OperandArray index="0" value="CountUpgradeNeuralParasiteQueuedOrBetter"/>
</CRequirementNot>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\TurretData.xml
This document had no style information.
<Catalog>
<CTurret id="Hellion">
<Idle value="Hold"/>
</CTurret>
<CTurret id="Phoenix" parent="FreeRotate">
<Idle value="ResetIfMoving"/>
<YawRate value="539.2968"/>
</CTurret>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\UpgradeData.xml
This document had no style information.
<Catalog>
<CUpgrade id="ZergFlyerWeaponsLevel1">
<EffectArray index="5" Value="2"/>
</CUpgrade>
<CUpgrade id="ZergFlyerWeaponsLevel2">
<EffectArray index="5" Value="2"/>
</CUpgrade>
<CUpgrade id="ZergFlyerWeaponsLevel3">
<EffectArray index="5" Value="2"/>
</CUpgrade>
<CUpgrade id="ZergMeleeWeaponsLevel1">
<EffectArray Reference="Effect,KaiserBladesDamage,AttributeBonus[Armored]" Value="2"/>
</CUpgrade>
<CUpgrade id="ZergMeleeWeaponsLevel2">
<EffectArray Reference="Effect,KaiserBladesDamage,AttributeBonus[Armored]" Value="2"/>
</CUpgrade>
<CUpgrade id="ZergMeleeWeaponsLevel3">
<EffectArray Reference="Effect,KaiserBladesDamage,AttributeBonus[Armored]" Value="2"/>
</CUpgrade>
<CUpgrade id="StrikeCannons">
<Icon value="Assets\Textures\btn-ability-terran-bombardmentstrike.dds"/>
<Alert value="ResearchComplete"/>
<Race value="Terr"/>
<ScoreAmount value="300"/>
<ScoreResult value="BuildOrder"/>
<EditorCategories value="Race:Terran,UpgradeType:SpellResearch"/>
<AffectedUnitArray value="Thor"/>
</CUpgrade>
<CUpgrade id="IncreasedRange">
<Icon value="Assets\Textures\aoe_splatterran1c.dds"/>
<Alert value="ResearchComplete"/>
<Race value="Prot"/>
<ScoreAmount value="400"/>
<ScoreResult value="BuildOrder"/>
<EffectArray Reference="Weapon,PhaseDisruptors,Range" Value="2"/>
<EditorCategories value="Race:Protoss,UpgradeType:Talents"/>
<AffectedUnitArray value="Immortal"/>
<Flags index="UpgradeCheat" value="0"/>
</CUpgrade>
<CUpgrade id="NeuralParasite">
<Icon value="Assets\Textures\btn-ability-zerg-neuralparasite.dds"/>
<Alert value="ResearchComplete"/>
<Race value="Zerg"/>
<ScoreAmount value="300"/>
<ScoreResult value="BuildOrder"/>
<EditorCategories value="Race:Zerg,UpgradeType:SpellResearch"/>
<AffectedUnitArray value="Infestor"/>
</CUpgrade>
<CUpgrade id="TunnelingClaws">
<EffectArray index="0" Value="1.406200"/>
<EffectArray Reference="Unit,RoachBurrowed,LifeRegenRate" Value="5"/>
</CUpgrade>
</Catalog>
Mods\LibertyMulti.SC2Mod\Base.SC2Data\GameData\WeaponData.xml
This document had no style information.
<Catalog>
<CWeaponLegacy id="ImpalerTentacle">
<Period value="1.85"/>
</CWeaponLegacy>
<CWeaponLegacy id="IonCannons">
<Period value="1.1"/>
<Options index="OnlyFireWhileInAttackOrder" value="0"/>
<Options index="OnlyFireAtAttackOrderTarget" value="0"/>
<Arc value="4.9987"/>
<ArcSlop value="0"/>
<AllowedMovement value="Moving"/>
</CWeaponLegacy>
<CWeaponLegacy id="KaiserBlades">
<Effect value="KaiserBladesDamage"/>
</CWeaponLegacy>
<CWeaponLegacy id="PrismaticBeam">
<Range value="6"/>
</CWeaponLegacy>
<CWeaponLegacy id="ThermalLances">
<Period value="1.65"/>
</CWeaponLegacy>
<CWeaponLegacy id="ThorsHammer">
<Period value="1.28"/>
</CWeaponLegacy>
</Catalog>
edits:
changes I can see:
-Roach food reset to -2 (before -1)
-Ultralisk max hp while burrowed are 450 (unburrowed 500) (before ?500?)
There might be much more... I don't have time to search more